Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command

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Talking Trek: Star Trek Fleet Command episodes

  • Inside the Mid Ops Experience with WarDaddy Logan from STFC Live Ops

    Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7? 


    Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc

     

    00:00:00 – Opening greetings, roll call, and overview of tonight’s topics

    00:06:48 – Christmas Angel Fund update and community donations
    00:12:33 – Audible sponsor plug and quick banter
    00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops
    00:24:11 – Breaking down the new Mid-Ops team structure
    00:31:42 – Designing the Causality Arc (Voyager / Relativity)
    00:39:25 – Reading the “Not Quite Right” event text live
    00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP
    00:54:22 – Community reaction and chat commentary
    01:01:50 – Future of the Mid-Ops initiative confirmed
    01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased
    01:17:36 – Economy and progression tools explained
    01:26:10 – Community Q&A on armadas and officer sourcing
    01:35:27 – Culture shift inside Scopely – the “legion” story
    01:44:52 – Balancing fun and progress at every Ops level
    01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility
    02:04:09 – Panel reaction and post-interview discussion
    02:14:42 – Patch notes and December event calendar review
    02:22:55 – Charity push and community thank-yous live on air
    02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off

     

    2 hr 31 min
  • Talking in Carz with DJz: Outposts and November Arcfail

    00:00 – Intro & Banter

    DJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch.

    02:30 – Outpost Overview & Patch Notes

    DJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two.

    05:00 – Material Generators & Scaling

    Discussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads.

    06:45 – Outpost Fleet Slots Correction

    DJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40.

    08:30 – Upgrade Value & Player Expectations

    They predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses.

    09:50 – How Retaliation Targets Work

    Explaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work.

    11:00 – Crewing Strategies & Classic Combos

    Old-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here.

    12:45 – Outpost Mechanics Explained

    Players use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours.

    16:00 – Passive vs. Active Gameplay

    The defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses.

    19:00 – Buff Currency & Strategy

    Rewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost.

    22:00 – Outpost Buff Types & Factions

    Each target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively.

    25:00 – Leaving or Losing Outposts

    Leaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe.

    29:00 – Start Timer Change & QA Notes

    Community discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.
    Griffin reports a live bug: Away Teams are currently broken.

    30:30 – Officer Discussion: Nog

    Nog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves.

    33:40 – Officer Discussion: The Hierarch

    Introduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised.

    38:30 – New Max Ship XP Button (QoL Update)

    They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use.

    44:50 – Who Benefits Most from Max-All

    Ideal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events.

    45:50 – Weekly Mission Rollouts & Bug Fixes

    Missions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue.

    47:30 – Mid-Ops Experience Announcement

    Wardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay.

    49:00 – Chaos Tech Review

    They dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact.

    53:40 – New Primes for Outposts

    Three new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain.

    55:40 – Wrap-Up & Closing Remarks

    DJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.

    57 min
  • Arc Preview - Outposts and ALL the Mechanics with Exclusive Playtest Footage

    Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible. 

     

    00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in

    00:02:00 Griffin unmutes; tech/setup jokes and greetings
    00:05:30 Weekend/Halloween warm-ups; chat check-ins
    00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”)
    00:08:00 Neighborhood candy haul & “dad tax” bit
    00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars)
    00:13:00 Weekend logistics, football night, heading home
    00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup
    00:18:30 “Highly visual show” heads-up for podcast listeners
    00:20:00 Introducing “Hammy’s Blink Counter” bit before the video
    00:22:00 Load up Hammy’s Solo Outposts/November arc video
    00:24:00 Video narration: Solo Outposts feature explained (Ops 51+)
    00:26:00 Pause/play banter; “still blinkless” running joke
    00:28:30 Griffin compares cadence to invasion-style live features
    00:30:00 DS9: Retribution confirmed as November theme (from video)
    00:33:00 Systems placement outside G5; where Outposts spawn
    00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts
    00:44:00 Transition from video back to live analysis
    01:22:00 Gameplay pivot: economy/state of play, preparing for November
    01:30:00 Outpost loop implications for different level bands
    01:38:00 Community Q&A: rewards, time windows, travel/logistics
    01:46:00 Back-and-forth on tuning and what would make Outposts land well
    02:03:00 Light interlude; humor + stream housekeeping
    02:12:00 Return to gameplay: what success looks like for the feature
    02:54:00 Closing thanks, site plugs, and sign-off

    3 hr 14 min
  • Villains Part 2 Arc Wrap Up; Players Sound Off

    00:00:00 Opening banter & show setup

    00:05:12 Recap of the October arc’s chaotic start
    00:11:30 DJz and Bubba Joe debate event design failures
    00:17:25 Player frustration over scoring inconsistencies
    00:24:40 Community compensation reactions
    00:32:05 Deep dive on G7 progression bottlenecks
    00:46:10 Discussion on Dauntless and Vengeance ships
    00:53:50 G4–G6 player experience comparisons
    01:01:40 The “field rations” debate and reward balance
    01:19:20 G7 chest values and multiphasic inflation
    01:28:05 Cross-server feedback & player expectations
    01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update
    01:52:55 Community generosity and Monroe Carell Hospital support
    02:03:40 Return to gameplay: “Surge” event segment review
    02:16:50 Audience call-ins and G7 event progression feedback
    02:32:00 Ratings and community poll for the October arc
    02:49:45 DJz closing rant on feature design and monetization

    2 hr 56 min
  • Talking Trek Gives Back Kicks off with Monroe Carell Jr Children's Hospital

    00:00:00 Opening banter & Halloween jokes

    00:04:30 Introduction of Monroe Carell Hospital guests
    00:08:45 Christmas Angel Fund recap – year 1 & 2 impact
    00:14:20 Graydon joins to discuss gaming therapy
    00:19:00 How video games support emotional healing
    00:26:00 Behind the scenes of Child Life and patient support
    00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer)
    00:38:00 Announcing the 2025 goal and mobile recording studio project
    00:43:30 Emotional moment with IJ’s story and community tributes
    00:48:00 Music therapy cart details & equipment discussion
    00:54:00 Adaptive gaming for kids with limited mobility
    01:00:00 Live donation segment & real-time goal tracker
    01:08:00 Family programs and whole-child care philosophy
    01:15:00 Community stories & hospital partnership growth
    01:23:00 Recap of fundraising tools and anonymous donor options
    01:40:00 Switch to Star Trek Fleet Command game updates
    01:55:00 Vengeance blueprints and G7 discussion
    02:15:00 Community wrap-up & final thank-you messages
    02:35:00 Closing remarks and end of show

    2 hr 46 min
  • Syndicate Battlepass Analytics and Alliance Tournament Updates

    00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two.

    00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off.
    00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk.
    00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour.
    00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions.
    00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways.
    00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch.
    00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely’s math.
    00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes.
    00:57:00 – Player Perception & Monetization How expectation bias fuels frustration.
    01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc.
    01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time.
    01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format.
    01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two
    02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments
    02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient
    02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer’s Crest, and pack requirements
    02:30:00 – New Tasks Introduced Building tasks and reroll logic refined.
    02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance.
    02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments

    3 hr 7 min
  • 2025 Specialty Ships in Review: Strategies, Crewing, Uses and Rewards

    00:00:00 – Intro / Server Roll Call

    00:05:30 – Community Appreciation & Chat Welcome
    00:09:40 – “Drippy Biddle” Meme Returns
    00:13:50 – Spotting Players in the Veil / Pirate Humor
    00:18:15 – Early G7 Gameplay Impressions
    00:24:05 – Comparing G6 vs. G7 Experience
    00:30:40 – Crewing Depth & Player Skill Discussion
    00:36:25 – Officer Weaknesses & “Checkup from the Neck Up”
    00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan)
    00:48:55 – Chang & Yuki Nostalgia Segment
    00:50:30 – DJz’s Radio Reenactment Begins
    00:54:45 – “Caller #10” / Britney Giveaway Segment
    00:59:25 – Laughter & Radio Station Memories
    01:02:10 – Transition Back to Gameplay
    01:07:35 – Specialty Ship Recap Introduction
    01:11:20 – Relativity Overview & Event Utility
    01:20:55 – Junker Discussion / Early Use Cases
    01:29:10 – Reliant Breakdown / Midgame Relevance
    01:39:25 – Squall Segment / Crewing and PvE Value
    01:51:30 – Dauntless Debate / Worth the Investment?
    02:04:45 – Revenant Recap / Balancing New Ship Meta
    02:18:00 – State of Specialty Ships in 2025
    02:30:15 – Broader Game Balance Discussion
    02:42:20 – Audience Q&A and Community Shoutouts
    02:50:10 – Off-Topic Fun & Chat Antics
    02:58:30 – Final Thoughts on G7 and Crewing Meta
    03:05:45 – Closing Remarks / Upcoming Stream Tease
    03:10:15 – Outro / “Meow for now… Good night!”

    3 hr 12 min
  • What is Wrong with G7? Players Sound Off

    Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. 

    here are your timestamps: 
    00:00:00 – Opening chatter and unexpected “interloper” joins
    00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7
    00:06:00 – Breaking down launch bugs, errors, and frustrations from players
    00:08:45 – Discussion of paywalls and time-gating in the G7 expansion
    00:12:00 – DJz and Griffin counter with positive experiences from their alliances
    00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?
    00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence
    00:21:30 – Server-sync bug explanations and talk of compensation for affected players
    00:25:00 – DJz acknowledges communication failures but defends overall design intent
    00:27:45 – Day-eight perspective – reminding players G7 is still new content
    00:31:00 – Conversation shifts philosophical – how much patience should players have?
    00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending
    00:36:30 – Chat debate on refunds, spending habits, and game enjoyment
    00:39:30 – Griffin compares Scopely criticism to consumer protest culture
    00:42:00 – Community frustration vs. personal enjoyment – finding the balance
    00:45:00 – Transition to listener participation and open-mic discussions
    00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view
    00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire
    00:53:00 – DJz questions how this differs from earlier generations’ content
    00:56:00 – K9 explains the problem of investment scale and reset fatigue
    00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement
    01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift
    01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies
    01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones
    01:14:00 – Arguments over accessibility and alternate progression paths
    01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players
    01:22:00 – Finding middle ground – Veil as both opportunity and limitation
    01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism
    01:30:00 – Audience Q&A – who actually enjoys G7 so far?
    01:33:00 – Positive reports from chat – players share early success stories
    01:37:00 – Discussion about whales, catch-up mechanics, and compressed content
    01:41:00 – Frustration over required alliance activity and dependency
    01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate
    01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design
    01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter

    2 hr 9 min
  • Surge Mechanics & Serene Squall F2P Tips and Tricks for your Unlock

    00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”

    00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype
    00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702
    00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues
    00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals
    00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue
    00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”
    00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain
    00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids
    00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus
    00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements
    00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens
    00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested
    00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships
    00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity
    00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review
    00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained
    00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players
    00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term
    00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge
    00:31:00 – Team math — how individual scores multiply by team totals for tier ranking
    00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits
    00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie
    00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing
    00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge
    00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage
    00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves
    00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)
    00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine
    00:48:30 – Comparison to formation Armadas — coordination easier than expected
    00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps
    00:52:00 – Alliance tracking — participation being logged for future requirements
    00:54:00 – Chat discussion — fairness of mandatory participation and reward balance
    00:56:00 – Moral recap — helping bigs as thank-you for years of whale support
    00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”
    01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind
    01:02:30 – Combat impact — why these researches redefine high-level battles
    01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”
    01:07:00 – Predictions — Surge as future mandatory content for elite alliances
    01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations
    01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas
    01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7
    01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events
    01:38:00 – Player stories — firsthand Surge results and shared screenshots
    01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction
    01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts
    01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency
    01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control
    01:52:00 – Resource drops — comparing F2P rewards to previous paid versions
    01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people”
    01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet
    02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content
    02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters
    02:06:30 – Outro — Talking Trek Live sign-off and credits

    2 hr 8 min
  • Intro Guide to G7 Presented by Jules Vern

    00:00 – Opening & Technical Setup

    00:48 – “Forgot to turn off the alerts” – Show kickoff
    01:00 – G7 Arrives in Star Trek Fleet Command
    02:00 – Server Sound-Off & Audience Roll Call
    05:00 – Camera Fuzz & Lighting Banter with Griffin
    07:00 – “Welcome to G7” – Start of Main Discussion
    08:00 – The Bug Report: Daily Events Missing for Ops 71+
    10:00 – Broken Nodes in Veil Space
    12:00 – Auto Recall Returns & Client Crashes
    14:00 – Cursor Targeting Issue & Accessibility Bug
    15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster
    17:00 – Community Laughter & Bathroom Bug Analogy
    19:00 – Vengeance Economy Overhaul & Part Sourcing
    21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate
    23:00 – Dauntless Costs and Pay-to-Progress Conversation
    25:00 – Value Assessment of G7 Unlock Events
    27:00 – Veil Space Performance & Smooth Rollout Impressions
    29:00 – Debate: Is Veil Broken or Just Bugged?
    31:00 – Early G7 Mining Experiences
    33:00 – “Need a Node, Take a Node” Philosophy
    35:00 – Player Etiquette & Courtesy Messages
    37:00 – Nostalgia: Returning to Early STFC Dynamics
    39:00 – Chat Debate: Fun vs Frustration in Node Competition
    41:00 – Community Behavior in Veil Space
    43:00 – Server Politics & Cross-Server Interactions
    45:00 – “Is the Veil Too Crowded?” Discussion
    47:00 – Regional Leaderboards & Balance Issues
    49:00 – Comparing G7 Launch to Prior Generations
    52:00 – Local vs Veil Space Mining Strategies
    55:00 – G6 Players Mining G7 Nodes – Server Reactions
    58:00 – “Kill It!” – DJz on Managing Node Conflicts
    1:00:00 – G7 Mechanics vs Legacy Expectations
    1:03:00 – Auto-Recall and Node Respawn Bugs Continue
    1:06:00 – Jules Explains Veil vs Local Space Operations
    1:09:00 – Player Questions About Dailies and Mining Routines
    1:12:00 – “Need a Node, Take a Node” Revisited
    1:15:00 – Nostalgia and G3 Comparisons
    1:18:00 – PvP Etiquette and ROW Enforcement
    1:22:00 – Player Frustrations & G7 Participation Concerns
    1:25:00 – Veil Chat: Meeting New Players Across Servers
    1:28:00 – Community and Collaboration in G7 Space
    1:32:00 – The Return of Player-Driven Politics
    1:36:00 – G7 Mining Mechanics Clarified by Jules Verne
    1:40:00 – Regional Space vs Local Space Rewards
    1:44:00 – Event Scoring and Mining Bugs Update
    1:48:00 – Is Scopely Forcing the Veil Too Soon?
    1:52:00 – Balancing Daily Requirements & Accessibility
    1:56:00 – Veil Community Experiences – Player Stories
    2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution
    2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset
    2:10:00 – Closing Thoughts and Final Banter
    2:18:00 – Wrap-Up and Outro

    2 hr 22 min

About Talking Trek: Star Trek Fleet Command

From the publisher's feed

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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