Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command

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Talking Trek: Star Trek Fleet Command episodes

  • Talking in Carz with DJz: G7 is LIVE!

    00:00 – Opening banter: Griffin celebrates the return of the back button

    00:30 – “Good morning, galaxy!” – G7 officially arrives
    01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles
    02:00 – Early reactions and first bugs spotted in the G7 rollout
    03:00 – Griffin and DJz discuss first impressions and ship balance
    04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests
    05:00 – No vengeance? No problem? Strategy talk begins
    06:00 – Early player results and damage reports
    07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics
    08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk
    09:00 – Sigma faction credits explained – new currency for G7
    10:00 – Conversion cooldowns and the end of latinum conversions
    11:00 – Economy “reset” analogy and early player reactions
    12:00 – Officer abilities deactivated above level 71 hostiles
    13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more
    14:00 – Daily grind preview and mining dailies overhaul
    15:00 – 9 trillion rep barrier and the single G7 miner revealed
    16:00 – Chat reaction: “Who’s actually ready for this grind?”
    17:00 – Vengeance ship officially confirmed as G7’s entry key
    18:00 – Missing Vengeance packs and sourcing frustrations
    19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship
    20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta
    21:00 – 80-round battles and the “Return of the Burn”
    22:00 – Neelix and augment loop strategies resurface
    23:00 – Wrath of Khan loop now essential for G7 success
    24:00 – Dauntless “Seek and Destroy” mechanic breakdown
    25:00 – Daily cap math and tier scaling details
    26:00 – Early Dauntless bugs and Q’s Trials creep
    27:00 – Mirror Universe “cancel bug” warning and workaround
    28:00 – Seek and Destroy auto-engage issues
    29:00 – Griffin rejoices again: “The back button works!”
    30:00 – Narrative segment: 222 new missions and story praise
    31:00 – Full mission threading and story recap excitement
    32:00 – Patch note housekeeping and new officer updates
    33:00 – Strange New Worlds Scotty and Mbenga reworks
    34:00 – Hostile cap increase from 2000 to 2500
    35:00 – Villain Gul Dukat announced as October’s new officer
    36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism
    37:00 – Improved cube navigation and lingering rubberbanding
    38:00 – Community Q&A: should players push to Ops 71?
    39:00 – Choice rewards, chest buffs, and economy balance
    40:00 – G7 material sourcing and chest scaling
    41:00 – Surge event requirements and alliance gating
    42:00 – G7 crewing trends and the rise of Seska
    43:00 – Shield restore meta explained for 60+ round fights
    44:00 – Final community notes, Ascension events today
    45:00 – Griffin announces Twitch coverage at 8PM Eastern
    46:00 – Closing thank-yous, launch day reflections, and outro

    45 min
  • The USS Dauntless FULLY REVEALED!

    It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025.

    Timestamps

    0:00 – Intro, greetings, and server roll call

    3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview
    6:10 – Griffin joins / chat chaos and banter
    8:50 – DJz defeats a Vengeance (and won’t stop talking about it)
    12:00 – Community teasing and “captain’s chair” jokes
    15:30 – Bek’s reveal video announcement
    17:15 – What to expect from Update 83
    20:00 – “Seek and Destroy” teaser and first impressions
    22:40 – Dauntless early blueprints confirmed
    25:00 – Server-side automation explained
    28:00 – Discussion: why this is not another Kirshara
    31:00 – Crew builds and automation Q&A
    34:10 – Apex Barrier explained
    37:00 – Loot buffs and tier-up reward mechanics
    39:20 – Daily activation limits and strongbox charges
    42:00 – Debate: is automation good for gameplay?
    46:00 – Tier 1 stats and early performance
    49:10 – Damage scaling and PvE optimization
    52:20 – Crew testing results from Bek’s playtest
    56:00 – Viewer Q&A: sourcing, costs, and progression
    1:00:00 – Griffin’s theory on Artfall tie-ins
    1:05:00 – Hidden power creep and Dauntless overlap
    1:10:20 – Historical comparison: G4, G5, and now G6 automation
    1:15:00 – DJz praises Bek’s communication and data clarity
    1:20:30 – JulesVern joins with testing spreadsheets
    1:25:00 – Community call-ins: first reactions from high-level ops
    1:30:10 – Server performance talk and lag fixes
    1:34:00 – Deep dive into damage math
    1:38:40 – Griffin’s “math face” meme moment
    1:42:00 – DJz polls chat on automation fairness
    1:47:00 – PvE vs PvP implications
    1:51:00 – Comparison to G6 resource ships
    1:55:00 – Away Teams / Dauntless synergy
    2:00:00 – Arcfall event structure preview
    2:05:20 – Free-to-play timeline for ship unlock
    2:10:00 – Community sentiment: excitement vs skepticism
    2:15:30 – Griffin’s “just let me grind” rant
    2:20:00 – DJz final impressions on ship balance
    2:25:10 – Open Q&A from chat
    2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents
    2:40:00 – Wrapping up Arcfall talk / viewer shout-outs
    2:50:00 – Crew farewells and closing laughs
    2:59:00 – End credits and outro

    2 hr 44 min
  • The Ultimate G6 Entry Guide Revised for 2025!

    This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.

     

    • 0:00 – Opening greetings, server roll call, and audience check-in

    • 3:40 – Griffin’s $7,000 “Vengeance” toilet story

    • 8:00 – Ghost Energy sponsorship segment & flavor news

    • 10:40 – Special guest Jules Verne introduced (“mad scientist”)

    • 12:10 – Armada event reward changes announced

    • 15:30 – Crucible of War returning & reworked prize pools

    • 20:00 – Why DJs chose Planetary Charts as a reward currency

    • 25:00 – Community pushback, DJz explains his reasoning

    • 32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat)

    • 34:00 – Transition into G6 content guide

    • 36:00 – Putz joins the stage (just hit Ops 64 / G6)

    • 38:00 – Storytime: hitting a deer on the way to the show

    • 40:20 – Why Putz decided to jump into G6 now

    • 41:30 – Early G6 warp requirements & ship setups

    • 43:20 – Auction bracket changes and event scaling in G6

    • 47:00 – Strategic timing of your Ops 61 push

    • 50:00 – Away Team Assignments, caps, and planetary charts revisited

    • 55:40 – Revenant chest timing & mirror universe speed-up farming

    • 1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity

    • 1:39:45 – Hazard resistance mechanics & new solo G6 Armadas

    • 1:52:10 – Free-to-play progression of the Junker & relativity use cases

    • 2:05:20 – Reputation scaling past Ops 60 & closing notes

    • 2:07:00 – Final wrap-up, plugs, and goodbyes

      2 hr 10 min
    • Villains Part 1 Arc Review

      Talking Trek Live — September 28, 2025

      00:00 – DJ opens, allergy misery, DayQuil fog

      04:00 – UPS backup mistake (router not connected)
      07:00 – Storm & power outage recap, no show the night before
      10:00 – Chat banter: tissues, milk gag, cold medicine
      11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest)
      13:00 – Fist of the Empire arenas explained
      15:00 – Arena scoring confusion: leader vs. alliance credit
      16:30 – DJ misses event due to football Fridays, irony after lobbying for change
      18:00 – Incursions/faction hunts preview
      20:00 – Reminder to spend Ferengi Battle Pass currency before expiration
      21:00 – Debate: is everything from event store now sourceable?
      23:00 – Ship skins, avatars, frames, sourcing gaps
      25:00 – DJ & Crusito’s sourcing chart project update
      27:00 – GS-31 “Junker” nickname explained
      29:00 – Junker praised as top-tier ship, convenience for missions
      32:00 – DJ argues Scopely should sell a second Junker
      34:00 – Community concerns about PvP balance with multiple Junkers
      36:00 – Arena debate: debuff stacking possibilities
      39:00 – Breaking news: second Junker appears in store live
      41:00 – DJ impulsively buys second Junker on stream
      44:00 – Eligibility confusion: free-to-play earners vs. early buyers
      46:00 – DJ drafts a report to Scopely Live Ops mid-show
      49:00 – Chat credits Krusty for discovery
      50:00 – Audience celebrates “happy accident”
      51:00 – Checking parts required to max Junker, upgrade talk
      53:00 – Chronicle events speculation, tier progression
      1:00:00 – Store strategies, currencies, and officer sourcing talk
      1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive
      1:30:00 – Q&A: players share sourcing wins and frustrations
      1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP
      2:00:00 – DJ reviews ship upgrade costs, math from spocks.club
      2:15:00 – Off-topic banter: football, allergies, cold meds
      2:30:00 – Strategic planning: next month’s chronicles/events
      2:45:00 – Audience questions, wrap-up discussion
      2:58:00 – Closing thoughts & outro

      3 hr 46 min
    • Prototype Forbidden Tech and The F2P Guide to the Reliant

      Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage. 

       

      • 0:00 – Cold open chaos & endless alerts

      • 2:20 – Official show start, server sound-off, community shoutouts

      • 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events

      • 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord

      • 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood?

      • 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech

      • 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?”

      • 16:50 – Time-to-max math: years vs. immediate value problem

      • 18:45 – Recon Locus building comparison – when grind feels reasonable

      • 21:00 – Automotive analogy: building customer trust & value through transparency

      • 27:30 – Customer service story & lessons applied to STFC monetization

      • 30:10 – Why players aren’t spending on prototype tech this month

      • 33:00 – Heroic events: grind vs. spend, ops-level challenges

      • 36:40 – Hostile math: required kills, building level dependence

      • 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities

      • 45:00 – Deep dive into Counterplay Device (Explorer prototype tech)

      • 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time?

      • 50:00 – Free-to-play strategy: rare pulls, saving for future tech

      • 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls

      • 54:50 – Community sentiment: disengagement from spending

      • 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires

      • 1:10:00 – Value, perception, and the predictability problem

      • 1:25:00 – More on Bek’s role & player feedback loops

      • 1:40:00 – PvP applications of prototype tech

      • 2:00:00 – Panel debate: is Scopely out of touch with player priorities?

      • 2:20:00 – Lessons from other arcs & monetization models

      • 2:40:00 – Final roundtable: what needs to change

      • 2:55:00 – Closing thoughts & community thanks

        2 hr 57 min
      • September Targeted Experience and More Aggregation Loop Breakdown with Jules

        Talking Trek Live – September 11, 2025

        UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies.

        Timestamps

        00:00 – Opening & greetings
        00:02 – Server sound-off and early hype (APAC shout, bonus streams)
        05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat
        11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story
        17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne
        18:38 – Jules intro; arc theme: aggregation & targeted ops experience
        37:17 – Free-to-play pulse check: early building levels, chat poll
        38:22 – Gift chest “470”, early progression, exponential costs
        39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation
        1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61
        1:10:05 – Why G5 design here is unusually generous + RNG avoidance
        1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT
        1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike
        1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward
        1:44:05 – Stream crash → Microsoft forced update; show resumes/splits
        1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap
        1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement
        2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe
        2:10:06 – Planet Ingram chatter; “getting ready to wrap”
        2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules)
        2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)

        2 hr 18 min
      • Talking Trek Awards and Cruise, $1000 in packs, and Breaks Down Conor's Letter

        00:00 – Opening, welcomes, community shout-outs

        05:00 – Explaining sweepstakes rules & entry totals
        12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.)
        20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast)
        30:00 – Drawing of 11 finalists begins
        34:00 – Grand prize winner revealed 🎉
        36:00 – Rules explained, “only takes one ticket” emphasized
        37:00 – Transition to Talking Trek Gives Back charity kickoff
        47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal
        55:00 – Community banter, server shout-outs, side chatter
        1:10:00 – STFC game talk begins, arc preview setup
        1:30:00 – Forbidden tech discussion, economy balance
        1:50:00 – Player loop feedback, refinery/cargo balance
        2:00:00 – Design vs. implementation debate, credit to dev responsiveness
        2:15:00 – Conversation about GM Connor’s letter, direct call insights
        2:30:00 – Community feedback sessions & player impact
        2:45:00 – More discussion on sourcing, upcoming ship balance
        3:00:00 – Closing remarks, wrap-up, thanks to listeners

        3 hr 19 min
      • Spocks Club Delivers Updates, Star Trek Day BP Analytics, and LEEEEEEEEEEEEKS

        Here’s what we cover in this episode of Talking Trek Live:

        • 00:05:20 — New Battle Pass & First Impressions

          “We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”

        • 00:06:30 — Unity Engine Update & Player Impact

          “So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”

        • 00:09:15 — DJz Comedy Take on Unity

          “They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”

        • 00:12:40 — Spox.club Devs Join the Stage

          “The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”

        • 00:15:00 — Resource Alerts Feature Demo

          “Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”

        • 00:20:30 — Upgrade Thresholds & Planning Tools

          “This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”

        • 00:29:50 — Future of Notifications & App Sync

          “Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”

        • 00:32:10 — Requirements Calculator & Long-Term Planning

          “It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”

        • 00:41:00 — Daily Loop Organization

          “This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”

        • 00:42:10 — Mission Tracking Feature Reveal

          “Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”

        • 00:47:40 — Practical Uses for Mission Tracking

          “I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”

        • 00:53:00 — Looking Ahead: v2 of Spox.club

          “This is just the beginning — the next version will be a true one-stop shop for players.”

        • 01:04:20 — Alliance Management Tools

          “Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”

        • 01:16:10 — Event Calendar & Planning Features

          “This calendar lines up game events so you can finally prep instead of react.”

        • 01:25:45 — Mid-Show Q&A with Players

          “We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”

        • 01:38:20 — Community Feedback on Spox.club

          “Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”

        • 01:52:00 — Deep Dive into Ship Progression

          “Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”

        • 02:07:40 — Economy Balance & Resource Concerns

          “At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”

        • 02:21:10 — Wrapping Up Player Questions

          “We don’t have all the answers, but the conversation makes the game better for everybody.”

        • 02:34:00 — Closing Thoughts from the Devs

          “Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”

          Thanks for listening and hanging out with Talking Trek Live!

          2 hr 31 min
        • Talking in Pools with DJz - PAC Survey and Discussion

          00:00 – Opening & Welcome

          DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream.

          03:00 – Developer Decisions & Transparency Issues

          Discussion of the latest patch/update rollout, highlighting poor communication and community frustration.

          10:00 – Game Mechanics Breakdown

          Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players.

          20:00 – Resource Economy & Strategy

          Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses.

          30:00 – Event Cycles & Player Engagement

          Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern.

          40:00 – Q&A: Player Strategies

          Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors.

          55:00 – Developer–Community Relationship

          Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication.

          1:10:00 – Looking Ahead

          Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely’s potential, but critiques of execution.

          1:25:00 – Closing Remarks

          Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.

          3 hr 42 min

        About Talking Trek: Star Trek Fleet Command

        From the publisher's feed

        Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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