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This week we head to the easternmost reaches of Stormhill, exploring the dungeons, learning about Deathroot, and meeting an important NPC (and an NPC whose existence is not justified). We also head down into the very beginning stretches of the Weeping Peninsula, meeting Irina and learning about the struggles at Castle Morne.
Kole, Ben, Dennis, and David talk about The Stanley Parable: Ultra Deluxe, Loot River, Unsouled, and more!
The Grind:We've got a topic and Q&A overflow, and the only way to contain all of these questions is to round 'em up. This is the first of our regular WOFF! Dispatch Roundup episodes, which we will be doing once per quarter to make sure we get to all of your questions.
Topics Covered:The future for From after Elden Ring.
Favorite X-COM clones.
Thoughts on loading times and loading screens.
What's our deal with fighting games?
Games that feel like fanfiction.
How to take notes on games.
Heterodox game opinions.
Best uses of diegetic music and sound in games.
What makes an RPG an RPG?
How WOFF could cover MMOs.
Comix Zone is one of the worst examples of style over substance in the 16-bit era that you'll find outside of Psygnosis games. A perennial inclusion on Sega collections, this brawler about a comic artist who is drawn into his work is just no very fun to play. So we instead pitch the improbable comic adventures of Kole, whose comic gets cancelled... and then things start getting weird in his shut-down world.
To make up for the dead week after getting rid of the early release feed, we're hitting you with all kinds of never-before-heard WOFF Dispatch Roundup episodes! Please enjoy this bumper crop of rediscovered Q&A episodes.
Topics Covered:Real life knowledge we've used in games.
How important is backward compatibility?
What studio do you hope gets ahold of an established series?
Our game of 2020, and our favorite mythological creatures.
Can you go back from a great mod?
The importance of good characters to games.
Our changing relationships with mastery in games.
Spiritual successors.
The different kinds of mods there are.
How can a game feel "next-gen" today?
Using walkthroughs to alleviate anxiety and stress while playing games.
How to meet a game on its own terms.
In 2022, you can play a video game about almost anything. So why is it most games are about how friends are good and honor is nice? Can robots feel? Been there, done that.
The Beginner's Guide is a follow up to the wildly successful (and hilarious) The Stanley Parable dares to ask deeper and more personal questions about art and criticism. It's thematically rich and textually complex. Viva!
Support Watch Out for Fireballs!
I'm sorry this is posted out of order! For some reason my original version didn't post. Project Overkill is a simple game whose entire premise is contained in its name... What if you killed a bunch of dudes in a very awkward isometric shooter. That's it. That's the game.
To make up for the dead week after getting rid of the early release feed, we're hitting you with all kinds of never-before-heard WOFF Dispatch Roundup episodes! Please enjoy this bumper crop of rediscovered Q&A episodes.
Topics Covered:Games that would make a good TV series.
Gaming with distraction.
Games we regret, and favorite mods.
Do we admire games with technical accomplishments but rotten gameplay?
Humor in games.
Mental health in and around video games.
Gaming expectations.
Trophies and achievements.
What makes a game an 0451?
Easter eggs and cheat codes.
You got games in my games.
The importance of music in games.
Unlocking mechanics in games.
Character progression.
The sports to RPGs pipeline.
Morality systems in games.
Can nudity or titillation work in games?
It's time to witness the weirdest arching ever as Rusty goes up against the postmodern stylings of Wes Warhammer's Doom Factory. Styled after Andy Warhol's crew, they know exactly how to undo someone as vain as Dr. Venture. Meanwhile, Hank goes on his very sweet first date with Sirena, thanks to the help of his brother and Conjectural Technologies.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy is a weekly comedy/gaming podcast that releases four 15-minute episodes in a single hour-long chunk every Tuesday for reasons that seemed good at the time. Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
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