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To make up for the dead week after getting rid of the early release feed, we're hitting you with all kinds of never-before-heard WOFF Dispatch Roundup episodes! Please enjoy this bumper crop of rediscovered Q&A episodes.
Note: An original version of this episode went out that used the wrong name for Sophie Pillbeam, an error born of the disparity in time between when we recorded and when the episode was released. We've fixed the error out of respect, and apologize for our oversight.
Topics CoveredGames in the altered state of mind.
What game genres have you fallen out of love with?
The durability of the "games aren't art" sentiment.
Interesting games that are interesting failures.
Games we like that we know aren't good.
Games and the daily routine.
Hidden content, easter eggs, alternate endings and paths.
Talking about games in context.
This is probably someone's favorite game, which is weird to us. After the 16-bit era, Treasure kind of split in two. One part released bullet hell shooters. The other had a habit of making technical platformers that are impossibly ugly to look at. Silhouette Mirage falls into the latter camp, with a projectile affinity system that was a test run for Ikaruga's main gimmick.
This week we turn back from the Stormveil Castle gates and head to the western and central portions of the region, talking to Warmaster Bernahl, getting previews of Magma Mansion, and fighting some optional bosses. Then we follow Melina to our home base: the Roundtable Hold to meet some Tarnished champions.
In this episode we cover Uncanny X-Men #130-133, aka the lead up to the Dark Phoenix saga.
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
Kole, Ben, Dennis, and Jala talk about Life is Strange 2, Saviorless, Plunder, and more.
The Grind:In lieu of a topic, we read as many of your Chuck E. Cheese memories as we can. We also do the Q&A, and read your responses to April's games.
As a reminder, the Early Release feed will be going away at the beginning of May. Keep your eye on the Patreon page for information about where to get your audio when that happens.
Support Watch Out for Fireballs!
The Wicker Man is a classic of folk horror, a foundational story about a man whose traditional ways and authority have no sway in a dangerous and unfamiliar environment. He's tracking down a missing girl, Rowan Morrison, on Summerisle, a Scottish island controlled by a pagan cult. This is a very weird movie, with a centerpiece performance by Christopher Lee as the main villain. It's brightly lit, it's a musical, and it's the horniest possible thing.
Uncanny X-Men #129
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
The morning after can hurt, if you're running a villainy operation and one of your heavies gets popped. This episode concerns itself with the fallout from the death of Harrangutan, as Dr. Mrs. the Monarch tries to comfort his widow, Battleaxe. Meanwhile, Rusty is dealing with the next villain in line to arch him: the intelligent-yet-lonely Think Tank, who also happens to be Dean's philosophy professor.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy is a weekly comedy/gaming podcast that releases four 15-minute episodes in a single hour-long chunk every Tuesday for reasons that seemed good at the time. Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
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