
Sign up to save your podcasts
Or


Season 6 comes to a screeching and awkward stop with a finale that wasn't supposed to be a finale. The Blue Morpho has one villain left to take down: the fearsome Red Death. Too bad Red Death has been recruited into a joint operation between the Guild and the OSI to capture and kill the Blue Morpho. An operation that requires some delightful decoy Ventures.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy: The KR-ZONE is a one-shot comedy/gaming podcast that releases four 15-minute episodes in a single hour-long chunk every Tuesday for reasons that seemed good at the time. Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) and Kole Ross (Watch Out For Fireballs) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Hugo's House of Horrors is a classic adventure game that's actually quite charming. Doubly so when you see how vehemently the designer insists that he'd never heard of Maniac Mansion before making it. We also talk about how J. Jonah Jameson and Cornholio are related, and how Kole's got snakes.
There's a revolt afoot at Castle Morne, and we're headed there ourselves to see the carnage. The Misbegotten, forced into servitude because of the coincidence of their birth, have turned the place into a slaughterhouse. And it's likely related to other doings on the continent, related to the Ailing Village and its frenzied inhabitants, or the strange field pocked with meteor craters and obsessive rock gatherers.
Next week we head to the western portion of the peninsula, and after that we begin storming Stormveil Castle.
Kole, Ben, Dennis, and David talk about Space Punks, Resident Evil Village, House Flipper, and much more!
The Grind:Teardown is an extremely good game. Don't expect a meaningful story or even a huge amount of variety, but DO expect a lot of freedom and a lot of destruction. You're a criminal who takes on jobs to steal, destroy, and commit fraud across several sandbox-style maps made of physics-modeled voxels. The majority of missions are tense heists where you spend the first part meticulously planning your routes, and the second part just barely managing to escape in time. Like the best games, it's about the simultaneous importance and folly of planning, and you've gotta do yourself a favor and play it.
Support Watch Out for Fireballs!
This newest Resident Evil movie is simultaneously a better adaptation and a better movie than the Paul W.S. Anderson movies, while also not being good enough. It crams the broad story of the first two Resident Evil games into a breathless mess that's goofy and entertaining, while wasting tons of opportunities to tell the best stories from the source material. But hey, at least it adapts the games.
Everything To Guppy is a weekly comedy/gaming podcast that releases four 15-minute episodes in a single hour-long chunk every Tuesday for reasons that seemed good at the time. Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
This episode isn't a finale, but it has strong finale energy, with its Scorsese parody style and its misdirect at the beginning... We think we will witness the death of Dr. Venture, but instead we see the Monarch executing his plan to get rid of anyone's suspicion that he might be the Blue Morpho. Meanwhile, Rusty tries to throw a party for Christopher Lambert to get in with high society.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
This SNES has a mission to boringly go where no man has gone before! An interface that mimics the bridge of the Starship Enterprise does a lot to make this feel like a more complex game than it is, but it can't hide the terrible Away Team and ship-to-ship combat. We also talk about our Holodeck fantasies, and Kole finally gets to tell his falconry story.
From the publisher's feed

959 Listeners

1,183 Listeners

357 Listeners

57 Listeners

15 Listeners

70 Listeners

122 Listeners