The Fourth Curtain

Things Blow Up with Mike Pondsmith


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In this episode of The Fourth Curtain, legendary game designer Mike Pondsmith joins hosts Alex and Aaron for an in-depth conversation about his expansive career, from creating the tabletop RPG Cyberpunk to collaborating with CD Projekt Red on Cyberpunk 2077. Mike discusses his early days in game development, the creation of Night City, and the challenges of translating tabletop concepts into video games. The episode is full of humor, industry insights, and engaging anecdotes, offering listeners a rare look into the mind of a creator who has shaped both pen-and-paper and digital gaming worlds.

Time-Stamped Highlights

  • [05:00:23] – Introduction of Mike Pondsmith, founder of R. Talsorian Games and creator of Cyberpunk.
  • [05:01:15] – Mike talks about his early work on Crimson Skies, MechCommander, and Blood Wake.
  • [00:02:19] – Discussion on the challenges of developing Crimson Skies and insights into game development at the time.
  • [05:03:57] – Mike shares his surprise at how organized CD Projekt Red was during the development of Witcher 3and Cyberpunk 2077.
  • [09:17:98] – Mike Pondsmith talks about inventing Cyberpunk and how it grew into a genre-defining game.
  • [10:04:69] – The origins of CD Projekt Red’s relationship with Cyberpunk, including a fun anecdote about selling the first copies of Cyberpunk in Poland.
  • [11:49:84] – Mike’s involvement in helping the CD Projekt team stay true to the Cyberpunk universe and why flying cars were initially excluded from Cyberpunk 2077.
  • [12:52:40] – Discussion on the differences between Cyberpunk and Blade Runner and how Night City was built with a unique vision.
  • [14:53:02] – Mike recalls his son’s involvement in game design and how the family has collaborated on creative projects like Shadow Scar.
  • [16:42:91] – The renaissance of tabletop games and the challenges with distribution in the modern market.
  • [22:35:15] – Mike shares a humorous story about playing D&D with a “lady of the night” as a cleric in one of his first tabletop games.
  • [28:50:00] – Mike explains his philosophy on world-building and how Cyberpunk was designed to allow players to fully engage with a violent, dystopian world.
  • [37:05:86] – Mike describes how tabletop game design provides a skeleton framework that translates well into video game development.
  • [49:51:27] – Mike reveals that Night City was inspired by Disneyland, with different areas modeled after distinct thematic zones.
  • [54:49:35] – The story behind designing the corporate

Support the show

Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com

Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com

Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505

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The Fourth CurtainBy Alexander Seropian & Aaron Marroquin

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