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This week's episode features the game adaptation of a movie who's central thesis is that video games are evil; try squaring that circle. This week we're watching TOYS, the 1992 Robin Williams flop that brought wild production design to an incomprehensible story to create one of the weirdest Hollywood misfires of all time. The movie's failure didn't deter game developers from adapting it, resulting in the bizarre isometric shooter TOYS: LET THE WAR BEGIN for SNES and Genesis.
Hosted by Steve Guntli, Jennifer "JBan" Bannister, and Justin Wilhelm
Logo by Douglas McCambridge
Email: [email protected]
Instagram: @cinemarcade_podcast
Next week's episode: Jaws
By cinemarcadepodcast4.5
2020 ratings
This week's episode features the game adaptation of a movie who's central thesis is that video games are evil; try squaring that circle. This week we're watching TOYS, the 1992 Robin Williams flop that brought wild production design to an incomprehensible story to create one of the weirdest Hollywood misfires of all time. The movie's failure didn't deter game developers from adapting it, resulting in the bizarre isometric shooter TOYS: LET THE WAR BEGIN for SNES and Genesis.
Hosted by Steve Guntli, Jennifer "JBan" Bannister, and Justin Wilhelm
Logo by Douglas McCambridge
Email: [email protected]
Instagram: @cinemarcade_podcast
Next week's episode: Jaws

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