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THEY’VE STARTED. No really, this time they have! The game is afoot and there’s no stopping this momentum apart from the game itself; or repetitive tangents about metaphors. A particularly heightened Common Ground segment gives a peek into Andy’s enigmatic mind and James suffers yet again from physical ailment.
Today we visit an alternate reality where the guys successfully talk about the game for an extended period of time - before making room for the very first official segment of the podcast. My, how they’ve grown! Newfound motivation is nurtured in some unity, absolutely nothing can go wrong now.
How do I abhor thee? Let me count the ways. A philosophical and psychological battle of the wits has erupted between Andrew and James, with no punches pulled against beloved pop culture and treasured memories. With game progress moving at a glacial pace, the War is spilling out to all faucets of life - and an online purchase is poised to change the fundamentals of the game forever; or at least briefly.
Have you seen Click? Amazing movie. Today the guys commiserate 10 long play sessions with a logistical overhaul of setup, a brief autopsy of SPI, and…surely not a brief cameo from Mr Christopher Walken himself? It’s a hairy one.
Here ye, here ye! Appeals and promises a-plenty are a tall order today from James and Andrew given how long it’s taken to get out of the starting gates, yet here we are. With talks of Kinder Bueno, doxxing and Dirty Dancing, if you squint really hard you might see that behind that, they actually make some steadfast progress with the game.
Nothing lasts forever ey? (Except maybe this game). The energy from NYE most certainly did not make it to 2025, with a dreary - near delusional - atmosphere in the war room today. The guys plod on towards the conflict…but maybe the real conflicts are the “friends” they were along the way?
Happy New Year! In this especially unhinged NYE episode, the guys have been at the sauce and are proud to have finally started what some consider actual gameplay. Revelations, promises and just a dash of threatening language all lie ahead in this festive bonanza of spirits.
We’re off to a bold start as 2024 approaches an end. They say one door closes, and another opens; that door is to the red mist. James is furious with the fundamentals of the game, whereas Andrew has come to realise his destiny as the winner. Rated PEGI-18.
Whoever thought that the set-up for a board game would take so long? Clearly not these two short-sighted fellows. A 12 hour stint of preparation has really taken a toll on James, with Andrew standing tall as the energised front-runner. Hopefully this one stays on topic and isn't wildly unrelated to the game.
Well it's some for something a little different. This time around, the guys are joined by the good folks from the Echoes of War podcast, Craig and Gaurav. I hope you're hungry for some history, because in this pot-luck, Craig and Gaurav bring the facts, James and Andrew bring the lacklustre interview skills and YOU bring the ears, to listen to it all.
Echoes Of War :
Youtube : https://www.youtube.com/@ThePacificWarChannel
Patreon : https://www.patreon.com/pacificwarchannel
From the publisher's feed
Join Andy and James as they play an unfinishable board game to completion, or die trying.
From the first 14 episodes figuring out how to play, followed by their near 100-episode practice run…
SPI's The Campaign For North Africa is a comically complicated board game that feels like a practical joke. Published in 1978, with no evidenced completions of the 111-Turn game, this is a behemoth board game like no other.
Learning the ropes - Ep 1 - 14
Practice Turn One - Ep 15 - 37
Practice Turns Two to Six - Ep 38 - Ep 87
Hiatus - Ep 88 - Ep 99
Full Campaign for North Africa = Ep 100 - Heat death of the universe
Email: [email protected]
Website: WarWithAMate.co.uk
Instagram: WarWithAMate
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