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Is this rolling? Alright, well here comes the confession…some huge mistakes have been made. The guys wrestle with some more-than-minor errors in the recent sessions. Recapping several battles, including the one for their spirits, they cope in different ways - whether that’s the tough love of accountability or the decision to curse future generations with mischief.
Anyone miss the good old days? The days before the game could be played? When it was just playing with magnets? The guys continue through the movement stage, with something of a two-steps-forward-one-step-back approach after the first recorded whoopsie! Professor Andy covers the conclusion of the Enigma history segment and James threatens to expedite global warming. Do NOT trust Thomas the Tank with your economic stability.
The first shot has been fired! In what is undeniably the greatest stride yet, the guys have made a tremendous charge through multiple game stages (albiet some did not apply to Operation Stage One). The point of no return is well and truly in the rear-view mirror as the first casualties are recorded, and pieces on the board begin to move.
More enigmatic enigma facts from Andy's History Corner and the mail call segment may finally shed some light on the meaning of "TOE" Points, while James basks in the kindness of strangers. Only the exposure of Andy's hubris in Common Ground could taint these waters.
Water, water everywhere and not a drop to drink! In a state of elation at finally ending the water distribution phase, James has developed a messiah complex. Meanwhile, Andy is struck with a case of the Nihilisms, realising James was right all along about the game and the current optimist is simply mania. All this as well as a stand-out mail segment and Andy’s delve into Enigma’s history provides what can definitively be called, an episode of the podcast.
HA! Gotcha! In today's episode, the artist formerly known as James has neglected to treat himself to any REM, resulting in even the most menial of the play session's tasks wearing him down. Andy on the other hand is fighting a war on two fronts; keeping James awake and remembering where Sportacus lives. In this gruelling fight to keep the flame of their souls alight, the guys cover the third and final Monty history segment, some camel-based mail that truly tantalises, and planning of the WwaM World Tour destinations. The movement game stage grows ever closer...
The world is turned on it’s head as James enters the ring with his head held high, full of optimism, while Andy feels the need to call on divine intervention for aid. Delving into more of Monty’s history as well as some exotic mail calls, the guys touch on themes of love and loss (which isn’t really related to a board game about WW2, they’re slipping). Featuring Anubis, Bigfoot and Lauren!
Episode 17: Pasta Point Of No Return Well it’s finally here, the wacky (and genuinely punishing) Italian Pasta Point rule. James struggles to come to terms with the fact he’s playing a difficult game, while Andy makes large strides to streamline the future of CfNA gameplay. The guys receive telegrams-a-plenty and another trip into the past sheds some light on the commonwealth leadership of the campaign.
Special thanks this week to KamSandwich having us on for a cameo role in his Worst Board Game Of All Time series, check him out, he’s better than us!
https://youtube.com/@kamsandwich?si=IV9d3k5Zb_gWxKp8
With the distribution of water and stores well underway in the desert, the guys have some revelations about the naïveté they may have approached logistics with. A trip back in time gives Andy a chance to recount atrocities of the past and the guys answer some questions from listeners about the atrocities of their short-sighted judgement entering the fray. Some wordplay gets heated and Irish traditions receive a patchwork tribute.
Email : [email protected]
Website : WarWithAMate.co.uk.
Instagram : https://www.instagram.com/warwithamate
What’s better than talking about things completely unrelated to the game you ask? Talking about things that ARE related of course! You asked, they listened. This week the guys focus in amidst an admin heavy play session and instead address some listener questions about the game, some historical background on Italian leadership during the campaign and then burrow into an Andrew-led common ground, all in this bumper sized episode.
A roaring charge through stage 1.1! With a brand new and creative way to set up the game, the guys are peacocking as the innovators they quite frankly aren’t. Between discussions of the first operation stage of play, important subjects discussed include the origin of the podcast name, ways to motivate the workforce of tomorrow and…a sequel? All in this bitesized episode.
From the publisher's feed
Join Andy and James as they play an unfinishable board game to completion, or die trying.
From the first 14 episodes figuring out how to play, followed by their near 100-episode practice run…
SPI's The Campaign For North Africa is a comically complicated board game that feels like a practical joke. Published in 1978, with no evidenced completions of the 111-Turn game, this is a behemoth board game like no other.
Learning the ropes - Ep 1 - 14
Practice Turn One - Ep 15 - 37
Practice Turns Two to Six - Ep 38 - Ep 87
Hiatus - Ep 88 - Ep 99
Full Campaign for North Africa = Ep 100 - Heat death of the universe
Email: [email protected]
Website: WarWithAMate.co.uk
Instagram: WarWithAMate
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