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It's time crimes right on down the line as we tackle the forgotten 2010 shooter, Singularity. Created by Raven Software right before they were exiled to the Call of Duty mines, it's a fast-paced shooter with ambitious but under-explored time manipulation mechanics. You play as an American special forces soldier investigating a disturbance at an old Soviet military facility called Katorga-12, and by the end of things you could end up with godlike powers.
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Listen, there's a lot to talk about here. You could talk about how we've been doing this show for a decade, or about how Sonic exemplifies the tension between freeform arcade gameplay and the slower, more exploratory form of platformers that would ultimately win out in the end, but the real story here is that I need you to imagine a screenshot of a notes app post where I apologize for mixing up the seed drill and the cotton gin in this episode.
Big thanks to Gwen Static for this awesome remix of the theme song!
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It's rain-soaked, neon-soaked, and blood-soaked. It's Katana Zero, an action game that takes multiple pages from the Hotline Miami book. You play an unnamed contract killer with the unlikely ability to manipulate time, and you're in the middle of a conspiracy that has a lot to do with your sordid past. The play is great, but does the additional emphasis on story work out?
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In this episode we answer your questions, talk about crafting in games, read your responses to August's games, and announce October's games.
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This week, we set our wayback machines to 1995 to discuss one of the most beloved games of all time. Chrono Trigger was part of a late salvo of 16-bit RPGs that defined a generation of storytelling for people who grew up with it. We have problems with the shallowness of its systems, but its charisma can't be denied.
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It's about time!
This week, we set our wayback machines to 1995 to discuss one of the most beloved games of all time. Chrono Trigger was part of a late salvo of 16-bit RPGs that defined a generation of storytelling for people who grew up with it. We have problems with the shallowness of its systems, but its charisma can't be denied.
Thank you Nicholas!
Welcome to the Courtesy Dome where two polite midwesterners sensibly argue whether this game is good or bad. Is it a cool mystery story with a neat aesthetic? Or is it an effectively linear, barely interactive time tax? ONLY YOU CAN DECIDE.
Paradise Killer is an odd duck. Part visual novel, part mystery adventure game, part 3d collectathon platformer? With light dating sim elements. We spoil the whole mystery here, so listener beware!
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It's the heartwarming tale of two psychopaths who save the world from people more dangerous than even them. Sam is a laid back dog, Max is an impulsive rabbit-thing, and they are classic adventure game protagonists. This episodic adventure game came early in Telltale's life as a studio, when they were attempting to reimagine how to make classic adventure games well after the bottom fell out of the industry. While this season shows some growing pains, it's hard to deny the inherent charm of these characters and this world.
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Our mental health meters were running low and we didn't have a topic in us, so we just did a bunch of questions. We also read your responses to July's games before announcing Septembers crop.
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Which you can you trust? Prey is a rare creature: an immersive sim that's more like System Shock 2 than Bioshock. You are Morgan Yu, an amnesiac on a space station overrun with shapeshifting monsters, and you have to use everything at your disposal to fight overwhelming odds to stop the threat from reaching Earth. It's a strange game with an ambitious story and unique retro-future aesthetic, and we think you should play it.
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