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Alan Wake is a writer, and he reminds you of that a lot. This is Remedy's third person shooter followup to the first two Max Payne games. It dabbles in horror without being terribly scary, and gets extremely metatextual at a time when that wasn't a huge thing in games. It worked at the time, and would probably work on a first playthrough, but we struggle to see through the game's unfortunate design flaws.
Thanks to Vulpes for producing this episode!
It's time for another pull on the tonal slot machine as WOFF's weirdest and least scary October continues. Gary and Kole dissect the entire gamut of RE7's downloadable content and extra modes.
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Silent Hill is one of our favorite horror series, and it's always pleasant to return to it. This episode has us looking at Shattered Memories, the Wii game developed by Climax and Sam Barlow (of "Her Story" fame). It upends a good number of traditions of the series, and ends up being a very different game than you might expect. The star is the psychological profiling system, but the game earns big consternation for separating puzzles and monsters.
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Spooky scary month begins! Gary and Kole are joined by patron and Slack super star Jack Corrigan to talk about 2018's messy but somewhat interesting Call of Cthulhu.
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This month's Dispatch has a lot going on. We answer a ton of your questions, including a long run of lightning round prompts. Then we talk about the difficulty inherent in separating art from artist, in light of the recent spate of games industry MeToo incidents. Then, we read your responses to our September games.
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Kole and Gary finally tackle the FPS that set the standard, not only for the genre, but for cinematic and narrative games to this day.
To hear the whole thing, join us at patreon.com/duckfeedtv
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Fire Emblem: The Sacred Stones is the first entry in this long-running series that we've covered. It's a tactical RPG set in a medieval world, and this particular game has a lot of oddball features that would eventually become mainstays in the series. However, does it all stand up?
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Kole and Gary finally tackle the FPS that set the standard, not only for the genre, but for cinematic and narrative games to this day.
Special thanks to Geri Khan for producing this one!
Kole and Gary take a rare trip to the Genesis to discuss one of the best games the run'n'gun genre has to offer. Loads of charm and creativity make this one of the best games on the system. Listen in!
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It's time for this month's Dispatch episode, where we answer your questions and prompts, talk about our special topic (Glitches in games), and hear your responses to Way of the Samurai, Final Fantasy V, and Wolfenstein: The New Order.
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