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Super Mario Bros. 2 is unfairly ignored, either because of its provenance or because it's not a trailblazer like its predecessor, or as finely tuned as its successor. But it deserves credit for being ambitious, weird, and serving as the springboard for a lot of the great things we love about Mario games. So come along and listen to our case for why this might be the best of the NES Mario games.
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Gary and Kole answer your questions, talk about difficulty in games, and then read your responses to River City Ransom, Owlboy and FFX.
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Matthew sticks around to talk about the remainder of Final Fantasy X, which includes some fantastic boss fights, neat imagery, and questionable story beats. We also touch briefly on the absurd optional content this game has to offer to the most patient among us.
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This is the first of two episodes about Final Fantasy X, a watershed game for Square that acts as a bridge between old and new for the series. Tidus is swept away into a strange world by an eldritch monstrosity. He finds new friends and ends up on a pilgrimage to rid the world of that same monstrosity.
This episode covers the generalities and the first third of the game, up through Operation Mi'hen.
Special thanks to our guest and backer Matthew Campbell for picking this game and offering his insight!
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Adaptation Decay is a show that we love doing, but not a lot of people have dug into it. So we want to give you a slice for free. And it's a primo slice, a real New York Slice. That's right, we're talking the Super Mario Bros. movie. Reviled at the time, but actually fun and weird, it's a great intro to this show. If you like this, you can go grab more by becoming a member at patreon.com/duckfeedtv.
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Owlboy is a visually beautiful indie platformer with a killer soundtrack. It's a labor of love, and you can see that in every masterfully drawn piece of spritework. It's unfortunate that the aesthetics are attached to flat gameplay and story. It's a shame that it never fully explores its own mechanics, because the inventive boss fights show some high highs. Listen in to learn more, and hear some of that sweet music.
Big thanks to Mike Suskie for backing us and requesting this episode!
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Gary and Kole dig into this NES classic, and our first time covering a Kunio-Kun game. Alex's girlfriend has been kidnapped by Slick, so we have to punch, kick, and pipe our way across River City and its gangs. This is a fun game that's stymied a bit by antiquated progression mechanics, but it feels too damn good in your hands to hold that against it too much.
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Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time.
We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals.
Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to:
So without further preamble, let’s get into more detail.
We want to grow.
We want to give patrons more.
We want to meet rising costs.
People want Bonfireside Chat.
So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained!
We want to value WOFF! appropriately.
This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership.
But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members.
NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for.
NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment.
WOFF! Theme Months are going away.
We want the WOFF! Listener Response episodes to be more interesting.
So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them.
We want to do more Adaptation Decay
The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying.
We really biffed the physical goods.
We’re honoring our previous commitments.
So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
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This episode concludes our coverage of the main game of Baldur's Gate II. Our party emerges from the Underdark and gathers some help for its final assault, which takes them far afield of the prime material plane. Then we conclude with your listener responses about this beloved CRPG.
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Links:
Lying Cat | Saga Wiki | FANDOM powered by Wikia
August Derleth - Wikipedia
Doobie Brothers - China Grove 1974 - YouTube
This third episode of our Baldur's Gate II coverage takes us away from the free-wheeling open-ended climes of Chapter 2 and puts us on the story's rails, as we get on Irenicus' trail and follow him to a Wizard Asylum and finally into the iconic Underdark. There's some fantastic content to be covered here, and they even made the Sahuagin interesting!
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