
Sign up to save your podcasts
Or


What if creative production in games worked more like a film set — flexible, efficient, and built around doing your best work when it’s needed most? That’s the pitch behind creative as a service, and this week’s guest, Casey Dickinson, CEO of SuperFaction, is making a strong case for it.In this episode, Casey lays out how the just-in-time model helps studios bring in external talent at exactly the right moment — freeing up internal teams, reducing idle time, and allowing creatives to actually stay creative. It’s a shift that makes high-quality output more sustainable, especially for indie studios that often lack the bandwidth for LiveOps, seasonal campaigns, or ongoing content production.He also dives into the overlooked opportunity of working with niche IP — showing that you don’t need a Marvel-sized license to build reach and monetization. If you’re rethinking how your studio builds, scales, or survives in 2025, this conversation is full of ideas worth stealing.Casey Dickinson - https://www.linkedin.com/in/caseydickinson/SuperFaction - https://superfaction.com/CHAPTER TIMESTAMPS00:00 - Intro02:53 - Surfing through the games industry04:50 Helping indies ride the waves10:16 - Light-touch publishing16:26 - "Just in time" models22:33 - IP collabs done right25:38 - Campaign launch checklist27:25 - Stop being so precious with data29:22 - Effective long-term partnerships33:34 - Efficiency steps for small studios37:06 - Favourite games Q&A* * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz
By PGbiz PodcastWhat if creative production in games worked more like a film set — flexible, efficient, and built around doing your best work when it’s needed most? That’s the pitch behind creative as a service, and this week’s guest, Casey Dickinson, CEO of SuperFaction, is making a strong case for it.In this episode, Casey lays out how the just-in-time model helps studios bring in external talent at exactly the right moment — freeing up internal teams, reducing idle time, and allowing creatives to actually stay creative. It’s a shift that makes high-quality output more sustainable, especially for indie studios that often lack the bandwidth for LiveOps, seasonal campaigns, or ongoing content production.He also dives into the overlooked opportunity of working with niche IP — showing that you don’t need a Marvel-sized license to build reach and monetization. If you’re rethinking how your studio builds, scales, or survives in 2025, this conversation is full of ideas worth stealing.Casey Dickinson - https://www.linkedin.com/in/caseydickinson/SuperFaction - https://superfaction.com/CHAPTER TIMESTAMPS00:00 - Intro02:53 - Surfing through the games industry04:50 Helping indies ride the waves10:16 - Light-touch publishing16:26 - "Just in time" models22:33 - IP collabs done right25:38 - Campaign launch checklist27:25 - Stop being so precious with data29:22 - Effective long-term partnerships33:34 - Efficiency steps for small studios37:06 - Favourite games Q&A* * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz

1,085 Listeners

112,333 Listeners

56,404 Listeners

99 Listeners

5,621 Listeners

9,840 Listeners

7 Listeners

835 Listeners

1,343 Listeners

3,142 Listeners