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An AI reading of Why Everything is Becoming a Game - By Gurwinder.
This article explores the concept of gamification and its potential consequences. It discusses how game-like elements are being increasingly used to shape human behavior in various aspects of life, from social media and dating apps to work and education. The author argues that while gamification can be used for positive purposes, it also poses risks by distracting people from meaningful goals and trapping them in addictive, counterproductive patterns of behavior. The article draws on the ideas of B.F. Skinner, Ted Kaczynski, and others to illustrate these points, ultimately suggesting that individuals must carefully choose which "games" to play in life in order to avoid being manipulated and to pursue truly fulfilling goals.
An AI reading of Why Everything is Becoming a Game - By Gurwinder.
This article explores the concept of gamification and its potential consequences. It discusses how game-like elements are being increasingly used to shape human behavior in various aspects of life, from social media and dating apps to work and education. The author argues that while gamification can be used for positive purposes, it also poses risks by distracting people from meaningful goals and trapping them in addictive, counterproductive patterns of behavior. The article draws on the ideas of B.F. Skinner, Ted Kaczynski, and others to illustrate these points, ultimately suggesting that individuals must carefully choose which "games" to play in life in order to avoid being manipulated and to pursue truly fulfilling goals.
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