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The Curious Expedition isn't a bad game by any stretch of the imagination, but it sits at a table set with a lot of outdated tropes that don't look so great nowadays. We're pretty sure this Patron just wanted us to make a bummer episode about colonialism. So we talk about that, along with how people just drown in pig shit and we, as a society, have decided to accept that.
We're not interested in talking about whether or not Joe Rogan is a force for good. You can probably guess how we feel about his show. BUT, we are interested in how wild reality game shows got in the early 2000s, and this is a great inroads to talking about a whole bunch of them. Also, making a video game version of Fear Factor is a terrible idea.
Something is happening with our brains, and we're in this period where we're extremely receptive to schlock. To the point where we can't guarantee that Harvester won't become a WOFF! episode at some point. It's a bizarre FMV adventure game that's all about the glorification of violence, and it's full of some extremely potent, trashy horror ideas.
The kids are going to have to learn about FUB and his obscure war at some point. That's why we're covering Loaded, a bonkers shooter that has all the charm of seven Twisted Metal games rammed together. We also talk about the Miracle of Uncles.
Hugo's House of Horrors is a classic adventure game that's actually quite charming. Doubly so when you see how vehemently the designer insists that he'd never heard of Maniac Mansion before making it. We also talk about how J. Jonah Jameson and Cornholio are related, and how Kole's got snakes.
This SNES has a mission to boringly go where no man has gone before! An interface that mimics the bridge of the Starship Enterprise does a lot to make this feel like a more complex game than it is, but it can't hide the terrible Away Team and ship-to-ship combat. We also talk about our Holodeck fantasies, and Kole finally gets to tell his falconry story.
This is probably someone's favorite game, which is weird to us. After the 16-bit era, Treasure kind of split in two. One part released bullet hell shooters. The other had a habit of making technical platformers that are impossibly ugly to look at. Silhouette Mirage falls into the latter camp, with a projectile affinity system that was a test run for Ikaruga's main gimmick.
This recently revived and translated SNES game is a little less food-oriented than the title would have you believe. It's not a complete lie, but what you get is a Cho-Aniki brawler with a little bit of cooking thrown in. Which is a bummer, all told.
It's no longer safe to be in the water, but that was usually the case to begin with... at least of you're Gary. The Jaws NES game has a bad rap because it's very slight, but it's pretty interesting, if a little grindy. We also talk about the ethical implications of eating shark meat, but only if that shark was a really bad dude.
Imagine if you will a city of dinos. Also imagine a game based on a movie about some teens visiting that city of dinos. And imagine Kole's odds of survival when trapped in the world of Sonic the Hedgehog. Picture all of this in your dreams.
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