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Folks, Gary chose to harm all of us by picking this game for Abject Suffering. Part of the shovelware dance game craze of about fifteen years ago, the Black Eyed Peas Experience ranks pretty low on the list of things we’ve covered. And that list is long.
Covering Guardian War right after Paperboy 64 is a one-two punch of some of the most hideous games we’ve played. But looking past its shoddy veneer, Guardian War is kind of interesting, if insufficient. Of all of the 3DO games we’ve played, this is the one that’s most like an actual video game… being a kind of over-the-shoulder tactics RPG.
Gary also underwent a harrowing medical experience, so we had to talk about that too.
Would you believe that the Paperboy game for the N64 would be one of the ugliest things we’ve covered for this show? It seems like that would be hard to accomplish, given the competition, but this game’s spindly polygonal horrors are genuinely unnerving.
Make no mistake: This is a game created for a furry vore comic… but it’s such a mild example of what we can only assume is fetish material that all we’re left with is a pretty okay Popeye arcade game clone. So we talk about the many faces of Gordon Ramsey instead.
People have been asking us to cover the Burger King games for as long as this show has existed. They fit the remit of Abject Suffering so perfectly! But emulation is difficult, and we wanted to make absolutely sure we could play these games perfectly, so we could avoid talking about them and instead dwell on how the Burger King corporation wasted a character with the amazing name “The Duke of Doubt”.
One of our least favorite game coverage schticks is pretending that a game’s concept is so wacky that you can’t understand it. You play as a mosquito who’s tormenting a family, and it’s a flight sim? Okay, cool, I get it. A domino wants to run little courses? Sure, why would I try to stop him? A studio’s whole deal is putting aquatic life in strange situations? This can totally fit in my brain and it would diminish us all to pretend that’s not the case.
Listen, Mercenary Force isn’t a bad game at all. It’s actually quite interesting, if a bit too hard. A side scrolling shooter where you control four feudal Japanese warriors? It’s a good premise! Nobody knows what Gary was thinking when he brought this one.
“Why is one of the hosts named differently? What happened!?” Kaye is transitioning! Find out more here.
Given how many super soldiers there are out there, you’d think there would be more social support for them. Groups, meetings, organizations. Shit, did I just reinvent the Venture Bros. from first principles? Come in and find out!
“Why is one of the hosts named differently? What happened!?” Kaye is transitioning! Find out more here.
This week a patron demand takes us into a discussion about a game that Gary likes quite a bit. The Jurassic Park SNES game is open world, mixed perspective, and overall a huge surprise, since Ocean doesn’t usually do work this interesting.
It’s the future. You’re on a gameshow. You need to wipe out the speed gangs with vigilante car violence, murdering every last one of them… for real! But not really though. But really, it’s VR. But it’s LIKE death. But not death. We can’t emphasize enough how unlike and like real death this is.
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