two & a half gamers

Angry Birds RUSH: Rovio's next $1BILLION mobile game!


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We sat down with Stan (CEO of Oh BiBi, creator of Asphalt) and Luis (VP Global Marketing at Rovio) to break down Angry Birds Rush. We discuss how the game was born, why they built 6 prototypes, how they benchmarked against slot machines, how they secretly tested fans on Discord, and why they’re aiming for a billion-dollar game. A bold attempt to merge:


• Luck Battle meta (Monopoly Go / Coin Master)

• Runner-style core gameplay

• Slingshot physics nostalgia

• The biggest family IP in mobile


And what you’re seeing publicly right now? It’s only a prototype.


This is one of the most transparent product breakdowns we’ve ever recorded.


Get our MERCH NOW: 25gamers.com/shop

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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guests: Luis de la Cámara, Stanislas Dewavrin

https://www.linkedin.com/in/luiscamaraking/

https://www.linkedin.com/in/stanislas-dewavrin-2a57294/

https://www.rovio.com/careers/

https://jobs.ohbibi.com/


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 – Why This Could Be a Billion Dollar Game

03:40 – The Origin of Angry Birds Rush

07:50 – Why Luck Battle Is Still Early

12:10 – The First Prototypes (And Why They Failed)

17:30 – Building on Top of Another Game

22:40 – Benchmarking CPI vs Slot Games

27:10 – Runner vs Slingshot: The Core Breakthrough

32:00 – Retry Rate vs Retention: What They Actually Track

36:20 – Designing for Scale, Not Just Soft Launch

41:10 – Working With Angry Birds Superfans

45:00 – Social Layer: The Real Long-Term Bet

50:30 – Competing With Monopoly Go (What They’ll Do Differently)

55:10 – Risks, Market Timing & Billion Dollar Ambition

58:30 – Final Thoughts & What Happens Next

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - [email protected]

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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