CG Garage

CG Garage

By Monstrous MoonshineTV & FilmTechnology
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CG Garage episodes

  • CEO of Crafty Apes Alana Newell on What Actually Motivates Artists | Episode 562

    Alana Newell is CEO of Crafty Apes, a company that grew through the worst stretch this industry has seen in decades. She got there the rare way. She came up as a compositor, ran 2D, and took on what was effectively a chief operating officer (COO) role at Rising Sun Pictures because she was tired of watching the end of the pipeline absorb every problem created upstream. Then she went and got a master's in business to understand how the machine actually works. She still holds both jobs. Her read on why most visual effects companies struggle is uncomplicated: the business is people, and the paycheck is not what motivates them.

    Alana walks Chris and Daniel through the three values she reverse engineered by watching the founders work instead of putting them in a room and asking, the one company one profit and loss rule that keeps a dozen satellite offices from competing against each other, and why agility beats chasing tax subsidies. She makes the case that machine learning is a feature of the visual effects pipeline and not a bug to be engineered out, argues that pretending you do or do not use AI is equally dishonest, and explains why the projects nobody could afford to attempt before are the real opportunity. Plus Wizard of Oz at Sphere, the VES Award for The Residence, Jumanji, the Australia expansion, and why the only operational problem she has never solved is the speed of the Earth's rotation.

    Alana's LinkedIn Crafty Apes' Website Crafty Apes' Instagram

    Mentioned in this episode: Crafty Apes founders Chris LeDoux, Tim LeDoux, and Jason Sanford Sphere and The Wizard of Oz at Sphere The Residence, VES (Visual Effects Society) Award Jumanji Autodesk Maya Blender The Backrooms Life of Pi The Odyssey Obsession

    CG Garage: CG Garage website: https://www.cggarage.com/ Podcast page: https://podcast.cggarage.com/ Instagram: https://www.instagram.com/mmstudios71 LinkedIn: https://www.linkedin.com/company/monstrous-moonshine Facebook: https://www.facebook.com/cggaragepodcast Threads: https://www.threads.net/@mmstudios71

    Special thanks to our sponsor: CenterGrid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 3 min
  • Spider-Man's Record Weekend, the EU vs. AI Video, and the First Rule of Being a VFX Supervisor | Episode 561

    Spider-Man just posted the biggest opening weekend in box office history, and Chris, Daniel, and returning panelist Todd Perry dig into why, right after a year of everyone insisting the superhero genre was dead. From there the panel tackles Kitbash3D's surprise acquisition of ArtStation and Sketchfab from Epic Games, the strange history of ArtStation's own anti-AI protest era, a visibly shrinking Siggraph 2026 show floor that still delivered on the research side, and the growing push to label AI-generated video content on social media, including where the EU's regulatory reach is headed and the murky line between VFX and deepfakes.

    In the second half, Todd Perry, VFX supervisor on For All Mankind, pulls back the curtain on the unwritten rules of working on a film set. He's spent seasons quietly compiling a running list of roughly forty five lessons on surviving the day to day chaos of a shoot, from managing the assistant director relationship to knowing exactly when to call for balls and charts. He walks Chris and Daniel through the ones that matter most for anyone stepping onto a set as a VFX supervisor for the first time.

    Links & mentions:

    • Todd Perry on IMDB >
    • Todd Perry on LinkedIn >
    • ArtStation >
    • The EU AI Act is Here >
    • Siggraph >

    Sponsors: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 26 min
  • Inside the VFX of Disclosure Day with Matthew Butler | Episode 560

    Steven Spielberg doesn't want you to know his aliens aren't real. That's the standard Matthew Butler had to hit on Disclosure Day: total photographic believability, zero tolerance for anything that reads as fantasy, even when the story is about a supposed decades-long government cover-up of extraterrestrial contact. Butler has been Spielberg's go-to VFX supervisor for grounded, "make it real" work since Ready Player One, and before that, he was Chris's first VFX supervisor ever, on The Day After Tomorrow. Back in Episode 557, Chris and Daniel broke down Disclosure Day as fans, tracing its DNA back through Close Encounters and Sugarland Express. This time they bring on the person who actually built it, for a conversation about matching digitally-replaced train sequences to real-world reference plates, a shot count that came in smaller than planned going in, and why the biggest emotional gut-punch in the movie has almost nothing to do with visual effects at all.

    Butler walks through how Spielberg directs VFX without ever really discussing VFX, and the two of them dig into what makes his process so different: a shot list that shrank instead of ballooning, something Butler says has never happened on any other project in his career, a director who wants to solve problems himself rather than have them solved for him, and a 30-year veteran realizing mid-conversation that the AI moment VFX is living through right now feels exactly like the unsolved chaos of the 1990s. A conversation about restraint, trust, and knowing when the effects work is actually done when nobody notices it.

    Mentioned in this episode: Digital Domain, James Cameron, Titanic, Poltergeist, Tobe Hooper, Eric Barba, Doug Roble, Janusz Kamiński, Chris Columbus, Gremlins reboot, The Odyssey, Dune

    Guest links:

    Mattew Butler on IMDB >

    Matthew Butler on LinkedIn >

    Special thanks to our sponsor: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 11 min
  • Nolan's Odyssey Is Really a Movie About Waiting | Episode 559

    Is it a good movie if you have to watch it ten times? That's the question Chris and Daniel keep circling back to as they take on Christopher Nolan's The Odyssey, skipping the marketing noise and the wireframe-cyclops conspiracy theories to actually ask whether the thing works as a film. They dig into what Nolan is doing as a filmmaker, structurally and emotionally, in his adaptation of the oldest story in Western literature, and why a three hour runtime built around a decade-long wait might be the whole point rather than a flaw.

    The real conversation is about adaptation itself: what happens when a director spends the entire movie making an audience feel exactly what an intractable wait feels like, and why Nolan's obsession with time connects everything from Memento through Tenet to this one. Daniel makes the case that Nolan has finally figured out how to deliver Tenet's disorienting rewatch effect without forcing anyone to actually rewatch anything. Chris and Daniel also compare Nolan's spectacle-forward approach to what a Denis Villeneuve version might have looked like, and get into why single-vision directors are becoming Hollywood's new IP.

    Mentioned in this episode: The Odyssey (Christopher Nolan), Tenet, Dunkirk, Interstellar, Memento, Oppenheimer, Denis Villeneuve, Dune, Avatar, James Cameron, Peter Jackson, Annihilation (Alex Garland), Starship Troopers (Paul Verhoeven), Inglourious Basterds, Jackie Brown, Frank Gehry, Steven Spielberg, Disclosure Day, Zack Kreger, Ryan Coogler, Hoyte van Hoytema, Wally Pfister, David Lynch, Jack Fisk, Paris, Texas, O Brother, Where Art Thou?, Master and Commander, Winnie the Pooh: Blood and Honey, Neuromancer (trailer)

    Special thanks to our sponsor: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 44 min
  • Split Diopters, Indie Film Private Equity, and the Rock and Roll of Making Movies | Episode 558

    Something is shifting in independent film right now, and Ron Cohen, one of the producers on June July and a veteran of physical production, is exactly the person to make sense of it. Chris and Daniel bring him in for a wide-ranging conversation that touches on everything from The Odyssey's marketing to the A24 backlash of the moment, but the real news is that the team just wrapped a shoot on June July, and Ron walks through how it actually went.

    The conversation moves into the details of that shoot, where fully ray traced and relightable Gaussian splats, an unplanned split diopter, and a crew that improvised through a rough second day produced a shot nobody storyboarded. Ron also weighs in on private equity's growing role in indie film financing, the five to ten million dollar sweet spot for creative freedom, and what the Warner Bros/Paramount consolidation could open up for smaller studios willing to bet on story over stars.

    References mentioned: A24 Google DeepMind The Odyssey Warner Bros / Paramount

    Sponsors: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 13 min
  • Disclosure Day and The Secret Weirdness of Steven Spielberg | Episode 557

    Steven Spielberg is the most famous filmmaker alive, which is exactly why almost nobody actually understands him. Chris and Daniel use Disclosure Day, Spielberg's new alien chase thriller with Emily Blunt, to argue that the "safe, mainstream" reputation is a decades-long misdirection: underneath the crowd-pleasing surface is a genuinely weird, deeply personal artist who has been smuggling strange, uncomfortable ideas inside blockbuster packaging since at least Close Encounters. They trace it through Fabelman's casting David Lynch as John Ford, the theory that Kubrick handed Spielberg AI specifically because Spielberg's glossy reputation could disguise a bleak, unnerving film, and the moment James Lipton caught Spielberg off guard by connecting his parents directly to Close Encounters on camera.

    Disclosure Day itself is proving strangely divisive, and Chris and Daniel dig into why. They break down its Sugarland Express-style chase structure, an Emily Blunt performance that starts as broad comedy and quietly transforms into something much stranger, a train sequence built to feel genuinely dangerous rather than stylized, and the VFX work from longtime collaborator Matthew Butler. Along the way, a detour into Spielberg's actual filmmaking journey, from Close Encounters to Poltergeist to AI, makes the case that his reputation as the "obvious" director has always been the biggest misdirection in his own filmography.

    Referenced in this episode: Disclosure Day Close Encounters of the Third Kind Poltergeist A.I. Artificial Intelligence War of the Worlds Minority Report The Fabelmans Sugarland Express Matthew Butler, VFX Supervisor

    Sponsors: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 33 min
  • A24, DeepMind, and the "No CGI" Marketing Lie Everyone's Tired Of | Episode 556

    A24 announced a $75 million research partnership with Google DeepMind and framed it as R&D for production tools, not a content deal. Nobody cared about the distinction. Chris, Daniel, and James Blevins spend the first half of this Rough Cut on why that announcement landed like a betrayal anyway, then pull the same thread through the Paramount Skydance and Warner Bros. Discovery merger, Mark Ruffalo's New York Times op-ed on quiet industry retaliation, and what it means that four studios now control what used to take six.

    From there the panel turns to Christopher Nolan's press tour for The Odyssey and the practical-versus-VFX marketing dance that VFX artists roll their eyes at every single time it resurfaces. They close with a Monstrous Moonshine state of the union, walking through the June July shoot and a quick, lighthearted aside on why the show still uses AI tools like Suno for its own theme song.

    Mentioned this episode:

    • A24, Google DeepMind
    • Paramount Skydance, Warner Bros. Discovery, Mark Ruffalo, Matt Stoller
    • Christopher Nolan, The Odyssey, D-Neg, Weta Workshop
    • Monstrous Moonshine
    • June July
    • Suno

    Special thanks to our sponsor: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 36 min
  • He Cold-Called Kubrick's Secret Number | Doug Trumbull | Episode 555

    Doug Trumbull spent fifty years trying to convince Hollywood that the way movies are projected is fundamentally broken, and most of the industry never listened. The visual effects supervisor behind 2001: A Space Odyssey, Close Encounters of the Third Kind, Blade Runner, and Star Trek: The Motion Picture, and the director of Silent Running and Brainstorm, Trumbull passed away in 2022. This conversation originally aired in July 2020, before a lot of you were listening, and it's one of the fullest records of him explaining his life's obsession in his own words. We're pulling it back out of the archives because it deserves a wider audience than it got the first time around.

    Chris and Doug cover the whole arc: getting hired at Graphic Films off a satellite painting, cold calling Stanley Kubrick's secret phone number to get on 2001, the accidental discovery of double stars that led him toward persistence of vision research, and the Showscan process he patented at Paramount. They also get into Trumbull's MAGI process, 4K stereo at 120 frames per second, representing 40 times the data of a traditional HD video, and Chris's own experience helping produce a piece of content rendered through it as a proof of concept. Trumbull gives his blunt account of Ang Lee allegedly misusing his patented process on Gemini Man. This is a conversation about a man who understood something about how movies work that almost nobody in the industry, including some of its biggest directors, ever fully grasped.

    Guest: Doug Trumbull >

    Referenced in this episode:

    • 2001: A Space Odyssey
    • Close Encounters of the Third Kind
    • Star Trek: The Motion Picture
    • Blade Runner
    • Silent Running
    • Brainstorm
    • Showscan process >
    • Future General Corporation (Paramount R&D division) >
    • MAGI process >

    Special thanks to our sponsor: Center Grid Virtual Studio: https://cgvirtualstudio.com/

    1 hr 9 min
  • What If Orson Welles Had a Steadicam? | Hnedel Maximore | Episode 554

    Hnedel Maximore did not come up through the traditional VFX pipeline. He started drafting floor plans in Liberia, studied architecture in Michigan, got laid off during the housing crash, and worked his way across industries before landing at Speed Shape in Detroit doing automotive commercials. That's also where he and Chris first crossed paths, years before either of them could have predicted where things would end up. What Hnedel built along the way was not just a technical skillset but a spatial intelligence that became the secret weapon behind one of the most visually distinctive streaming shows in recent memory.

    Spider-Man Noir is shot in color and black and white simultaneously, built on sets too small for the scripted action, and executed with a noir discipline that its showrunner and director Harry Bradbeer summed up as: what if Orson Welles had a Steadicam? Hnedel breaks down how previs shaped what they could actually afford to build, how the stunt team and VFX department merged into a single production unit, and why the dual delivery format put black and white monitors at video village for the entire shoot. He also gets direct about where VFX gets siloed too late in the process, and what it means when the VFX supervisor is employee number four.

    Guest: Hnedel Maximore on LinkedIn >

    Hnedel Maximore on IMDB >

    References: Spider-Man Noir (Amazon / Sony) >

    Speed Shape

    Torchlight (previs)

    V-Ray >

    ILM >

    Fuse FX

    Zero VFX

    Scanline VFX

    Digital Domain >

    Sway

    Chinatown (1974)

    Wicked Is Pain (documentary)

    Backrooms

    Obsession

    Honey Don't (Ethan Coen)

    Blender

    This episode is sponsored by:

    Center Grid Virtual Studio

    Kitbash 3D (Use promocode "CGGarage" for 10% off)

    1 hr 15 min
  • Obsession, Backrooms, and the 1970s Moment Hollywood Needs Right Now | Episode 553

    For years Chris and Daniel have been saying the corner was going to turn, that history would repeat itself the way it did in the 1970s. It turned. Jason Blum said the same thing last week. Two horror films made by twenty-something YouTubers just proved everything the studio system has been getting wrong, and the box office numbers are not being polite about it. Obsession cost under a million dollars. Backrooms cost ten million. Both are outperforming movies that cost a hundred times more.

    Chris and Daniel break down both films as filmmakers. They get into what Obsession borrows from Takashi Miike's Audition and why that works, how Backrooms uses the architecture of infinite scroll and TikTok as genuine psychological horror, why sound design and shadows are a more effective budget tool than any AI pipeline, what the economics of AMC A-list are doing to studio revenue models, and why the wrong lesson from all of this is to go hire these directors to make a Texas Chainsaw Massacre sequel.

    Referenced in this episode:

    Obsession (2025)

    Backrooms (2026)

    Audition (1999, dir. Takashi Miike)

    Avatar 3 (2025)

    The Odyssey (Christopher Nolan) (2026)

    Mandalorian and Grogu (2026)

    AMC A-list >

    A24 >

    Blumhouse >

    This episode is sponsored by:

    Center Grid Virtual Studio

    Kitbash 3D (Use promocode "CGGarage" for 10% off)

    1 hr 54 min

About CG Garage

From the publisher's feed

Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth…

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