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After making stop-motion videos as a kid and studying furniture design, Ross Denner found his way into VFX via stints at Bermuda Shorts and The Mill. He then moved from London to Los Angeles to work for MPC and now lives in New York, where he helped set up boutique studio ArtJail.
Ross talks about how SideFX's versatile Houdini software is usurping Maya in traditional pipelines and empowering smaller VFX houses. He also gives invaluable advice on getting hired by VFX studios and what to do when you start, and he and Chris talk about working with dyslexia.
Over the past few years, Gravity Sketch has made its way into the workflows of everyone from individual artists to large corporations, including Ford and HP. This unique software allows designers to intuitively create and perfect their visions in a three-dimensional, virtual space.
Gravity Sketch Co-Founder and CEO Seyi Sosanya talks about how his team used influences from outside computing, such as dance, kitchen design, and London's underground system, to develop the software's accessible-but-minimalist interface. Seyi offers a fascinating insight into what it's like to run a startup company and how users are making use of Gravity Sketch—including lobster-influenced footwear.
No one knows the virtual world like Solomon Rogers. From an academic background, Sol decided to found his own company, REWIND, to specialize in creating immersive and meaningful VR experiences for an impressive array of companies, including HBO, Lyft, Sony, and Microsoft.
In this podcast, Sol tells Chris how VR has evolved over the past decade, explains why we're yet to see good VR architecture, and goes behind-the-scenes of REWIND's terrifying in-car VR experience with holoride technology for Universal Pictures. He also talks about how the entertainment industry is catering for digital natives, who prefer esports and zero-gravity concerts in Fortnite to watching movies. It's a fascinating and authoritative glimpse into the incredible potential of future technology.
Patrick Osborne grew up with a passion for Nintendo, Jurassic Park, and Wavefront—and he got to see behind the scenes of movie merchandising via his dad's job as head of design at Kenner Toys. After attending the prestigious Ringling College of Art + Design, he joined Sony Imageworks, then Disney, and polished his skills as an animator.
While at Disney, Patrick directed the short film "Feast," which won an Academy Award, and then moved into directing full-time on the sitcom Imaginary Mary. Patrick talks about the tools he's used throughout his career, what it's like to become a Hollywood director, and his favorite part of the filmmaking process. He also gives a sneak peek into his upcoming experiments with real-time, VR, and in-progress shorts for Love, Death & Robots, and Apple.
Hard-hitting documentaries and cutting-edge VFX rarely go together, but for David France's Welcome to Chechnya, it was necessary to marry the two. The film captures the flight of LGBTQ citizens from the Russian republic of Chechnya, where being gay can lead to beatings and murders. To preserve his subjects' anonymity while allowing the audience to connect with them emotionally, David turned to VFX expert Ryan Laney to digitally swap faces with willing "donors" from around the world.
Ryan explains how he developed new techniques to replace faces without the limitations of traditional methods such as blurring and pixelation. He also discusses his 20-plus-years in movie VFX, including The Matrix, The Aviator, The Day After Tomorrow, and many more. It's proof that VFX's role in filmmaking now extends far beyond Hollywood blockbusters— and it's had a surprising effect on Ryan's outlook, too.
Originally hailing from Russia, Dmitry Vinnik's love for CG computer game cutscenes inspired him to learn 3D Studio and study at Vancouver Film School. He's gone on to work on VFX projects big and small, including Battlestar Galactica, Tron: Legacy, Final Destination 5, and Game of Thrones.
Throughout his career, Dmitry has embraced technology and encouraged studios to use V-Ray—with spectacular results. This podcast serves as a deep dive into the past, present, and future of rendering technology, covering everything from 286s in the mid-90s to the versatile, superpowered hardware that powers today's CGI.
What do NFTs mean for professional artists? That's the question Chris explores this week with returning podcast guest David Levy, whose concept art has helped define the look of big sci-fi movies, including Tron: Legacy, Star Wars: The Rise of Skywalker, and the upcoming Avatar sequels.
In this thought-provoking discussion, David talks about the potential NFTs have to revolutionize digital art and how this new way of attaching value to content changes the industry for well-known artists and absolute beginners. Chris and David talk about how NFT galleries are more like Las Vegas than The Louvre, discuss some of the ethical and environmental concerns surrounding NFTs and explain what cryptocurrencies mean on a larger scale.
Since its launch in 2000, CG content marketplace Turbosquid has amassed almost 1 million 3D models and become a go-to source for VFX, games and much more. In this week's podcast, Turbosquid's VP of Business Development, Beau Perschall, and Chief Creative Officer, Dade Orgeron, join Chris to talk about this unforgettably named company.
You'll learn how the company uses clever tech—including V-Ray AppSDK—to catalog and display its vast array of content and ensure it works across multiple platforms. Beau and Dade also discuss Turbosquid's Pixelsquid and Kraken spin-offs, and the company's acquisition by stock photography giant Shutterstock. If you've ever wanted to create Turbosquid content yourself, Beau and Dade will tell you what's most wanted at the moment
Chris' exploration of NFTs continues with returning guest and virtual architecture expert Alex Coulombe and podcast newbie Samuel Arsenault-Brassard. Samuel has set up the Museum of Other Realities to display virtual works of art but lacked a convenient way to monetize and distribute them. Enter NFTs, virtual worlds such as Somnium Space and marketplaces including SuperRare and Foundation.
In this in-depth discussion, Samuel and Alex cover the good, bad and ugly of NFTs. They break down what makes them so ideal for selling virtual art, how you could steal an NFT, what happens when an owner posts offensive content in virtual space and the potential for forging 3D artwork. They also cover potential solutions to the high energy demands of cryptocurrencies.
This week, Blur's Franck Balson and Gabe Askew join Chris to discuss the intricacies of cel-shading, which gives 3D visuals a unique cartoony look. You'll find out how Blur combined advanced hacks and simple techniques to create stylized animation for Love, Death & Robots episode "Suits," which features mech-touting farmers, and the frenetic trailer for Riot Games' Valorant.
Franck also discusses his multi-cultural background and how he landed a job at Blur, while Gabe covers his previous job directing commercials in New York. They talk about what it's like to get hired and work for Tim Miller and Blur Studio, and shed light on some of the approaches to animation that can bring characters to life.
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