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AppQuantum's Golden Goblins is five years old and still dropping new creatives nobody else is matching. Magic Sword is running 5,000+ new playables per month. Match Villains just flipped the "save the king" formula and is converting harder than ever. And AI creatives are now indistinguishable from human ones in roughly half of the libraries we looked at.
Matej LanΔariΔ is joined by Felix Braberg and John Wright (Playable Maker, sitting in for Jakub) to walk through Sensor Tower's April creative trends and figure out what's actually winning right now. The conversation covers the Golden Goblins production machine and why they're still using gates (yes, gates), Match Villains flipping the king-rescue formula into peasant-rescue, the AI invasion of creative libraries, why near-death experience hooks are showing up everywhere, the $40 vs $10 CPI gap between 4X and idle arcade creatives, the brutal volume race (Magic Sword 5K, Royal Match only 300), and the 80/20 iteration rule that separates winners from everyone else.
If you ship creatives every week and want to know what's actually working in April 2026, this is the episode.
βββββββββββββββββββββββββββββββββ
β±οΈ TIMESTAMPS
00:00 Cold open β "what signals do you look for anymore?"
02:14 Golden Goblins is still dropping new stuff (and using gates)
09:13 The 5,000 creatives per month volume race
13:55 The 80/20 rule β iteration beats new concepts
21:00 "Save the Peasants" β Match Villains flips the king formula
30:40 The Royal Match Apple billion-dollar problem
35:30 AI creatives are now 50% of some libraries
39:13 The $40 vs $10 CPI gap and the Tasty Travels playbook
βββββββββββββββββββββββββββββββββ
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letβs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β Felix Braberg, Matej Lancaricβ
Special guest: John Wright
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
β https://lancaric.me
Felix Braberg
Ad monetization consultant
β https://www.felixbraberg.com
Jakub Remiar
Game design consultant
β https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β lancaric.substack.comβ β β β β β & sign up for the Brutally Honest newsletter by Matej Lancaric
By Lancaric.me5
33 ratings
AppQuantum's Golden Goblins is five years old and still dropping new creatives nobody else is matching. Magic Sword is running 5,000+ new playables per month. Match Villains just flipped the "save the king" formula and is converting harder than ever. And AI creatives are now indistinguishable from human ones in roughly half of the libraries we looked at.
Matej LanΔariΔ is joined by Felix Braberg and John Wright (Playable Maker, sitting in for Jakub) to walk through Sensor Tower's April creative trends and figure out what's actually winning right now. The conversation covers the Golden Goblins production machine and why they're still using gates (yes, gates), Match Villains flipping the king-rescue formula into peasant-rescue, the AI invasion of creative libraries, why near-death experience hooks are showing up everywhere, the $40 vs $10 CPI gap between 4X and idle arcade creatives, the brutal volume race (Magic Sword 5K, Royal Match only 300), and the 80/20 iteration rule that separates winners from everyone else.
If you ship creatives every week and want to know what's actually working in April 2026, this is the episode.
βββββββββββββββββββββββββββββββββ
β±οΈ TIMESTAMPS
00:00 Cold open β "what signals do you look for anymore?"
02:14 Golden Goblins is still dropping new stuff (and using gates)
09:13 The 5,000 creatives per month volume race
13:55 The 80/20 rule β iteration beats new concepts
21:00 "Save the Peasants" β Match Villains flips the king formula
30:40 The Royal Match Apple billion-dollar problem
35:30 AI creatives are now 50% of some libraries
39:13 The $40 vs $10 CPI gap and the Tasty Travels playbook
βββββββββββββββββββββββββββββββββ
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letβs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β Felix Braberg, Matej Lancaricβ
Special guest: John Wright
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
β https://lancaric.me
Felix Braberg
Ad monetization consultant
β https://www.felixbraberg.com
Jakub Remiar
Game design consultant
β https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β lancaric.substack.comβ β β β β β & sign up for the Brutally Honest newsletter by Matej Lancaric

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