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Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.
His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast
Connect With Us:
Episode Transcripts >>> The Future of Everything Website
Connect with Russ >>> Threads / Bluesky / Mastodon
Connect with School of Engineering >>>Twitter/X / Instagram / LinkedIn / Facebook
4.8
127127 ratings
Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.
His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast
Connect With Us:
Episode Transcripts >>> The Future of Everything Website
Connect with Russ >>> Threads / Bluesky / Mastodon
Connect with School of Engineering >>>Twitter/X / Instagram / LinkedIn / Facebook
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