Building Better Games

E29 Ideation, Pre-production, and Production: How to Lead During the Different Phases of Game Development


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If you’ve listened to episode 21, How not to Lose Your Game Vision on the Altar of “Getting Shit Done,” then you’ve heard us talk about the pressure on teams to rush through the game development process.

 

This is just one problem that arises when game dev leaders try to adopt the system development life cycle method without leaving room for the creativity and flexibility the industry requires.

 

Today, we address the pitfalls of SDLC and the poor assumptions leaders make within it. This episode lays out each phase of the cycle and offers tips for leaders, such as dealing with deadlines and dwindling funds, when having a smaller team benefits you in the cycle, and MORE.

 

After tuning in, you’ll learn how to approach SDLC and lead your team to success, so press play now!

 

Topics discussed in this episode:

- The positives and negatives of the SDLC model

- Defining the phases of SDLC in game development

- Tips for the production phase

- What to focus on in post-production

- Approaching SLDC through the cone of uncertainty

- Risks of rushing into production

- How leaders can guide teams for the best outcome

 

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!

 

For more episodes head to the Building Better Games Podlink.

 

Connect with us:

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This episode was produced by Podcast Boutique http://podcastboutique.com/

 

Content Producer: Ben Chadfield

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Building Better GamesBy Benjamin Carcich

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