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Imagine this: A popular character on a Spanish-language soap opera resonates so deeply with viewers that they become empowered and educated about literacy. Avatars in the virtual world called Second Life enable people of all faiths to better understand and respect Islamic culture. Digital and media entrepreneur William Ryerson effectively uses innovative media for social change.
Digital citizen diplomats Joshua S. Fouts and Rita J. King design virtual games that help foster vibrant community and culture in the physical world. They're all demonstrating the game-changing power of technology to change the world for the better.
By Bioneers4.7
248248 ratings
Imagine this: A popular character on a Spanish-language soap opera resonates so deeply with viewers that they become empowered and educated about literacy. Avatars in the virtual world called Second Life enable people of all faiths to better understand and respect Islamic culture. Digital and media entrepreneur William Ryerson effectively uses innovative media for social change.
Digital citizen diplomats Joshua S. Fouts and Rita J. King design virtual games that help foster vibrant community and culture in the physical world. They're all demonstrating the game-changing power of technology to change the world for the better.

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