It’s A Mimic!

It’s A Mimic!

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It’s A Mimic! episodes

  • M010 - Mailbag of Holding - XP, Alignment, and Consumables (@eeyowensdoodles)

    What does a novice Dungeon Master need to know about leveling?  How should new players think about alignment?  And how closely should a party watch their consumable items like ammo and spell components?  The panel of DM's sit down to answer these questions for this season's Instagram giveaway winner, @eeyowensdoodles!  So buckle up as Dan, Terry, and Adam have another go at these topics and each other!

    And thank you again to everyone who entered this contest!  We love almost all of you (you know who you are...), and we're looking forward to more questions from all of you!  So head over to our Instagram, Facebook, subreddit, or email address to ask followups or brand new questions!

    Giveaway Winner: @eeyowensdoodles

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Reddit

    Intro/Outro Music by: Cory Wiebe

    Edited by: Travis Forsythe

    Logo by: Kate Skidmore

    1 hr 7 min
  • E077 – Class: 1000 Attacks - Monks: The Fast and the Flurry-ous

    In this week's episode, Adam, Dan and Megan discuss the options found in Xanathar's for the fast-fighting, fast-running, fast-drinking, fast...  Look, they're just fast.  It's the Monk.  As with every second pass-through for the classes, we cover the flavour options from XGE first, this time discussing the merits and flaws of the monastery, the token, and the master.  

    Next, the Dungeon Masters take a deep drink and step up to dance with the Drunken Master, pull forth our weapons and spar with the Kensei, then slowly gaze unblinking into the dying eyes of the Way of the Long Death monks.  Its a wild ride as always with Dungeons & Dragons 5e's only martial artist.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore 

    1 hr 43 min
  • T009 - Touring the Multiverse - Eberron: Dragonmark Houses 2

    In this episode of Touring the Multiverse, Dave and Adam finish their discussion about Dragonmark Houses. Travel, rivalries, and the combinations of industries begin to reveal the complexities of the beloved world of Eberron!

     

    House Cannith - The Mark of Making

    Humans led by three different leaders:
    Baron Zorlan d'Cannith in Korth Enclave, Karrnath
    Baron Jorlanna d'Cannith in Aundair Enclave, Aundair
    Baron Merrix d'Cannith in Cannith Tower, Breland
    Emblem is the Gorgon

     

    House Lyrandar - The Mark of Storm

    Half-Elves (Khoravar) led by Baron Esravash d'Lyrandar
    Headquarters are the Stormhome in Aundair
    Emblem is the Kraken

     

    House Sivis - The Mark of Scribing

    Gnomes led by Baron Lysse Lyrriman d'Sivis
    Headquarters are The Labyrinth in Zilargo
    Emblem is the Cockatrice

     

    House Orien - The Mark of Passage

    Humans led by Baron Kwanti d'Orien
    Headquarters are Journey's Home in Aundair
    Emblem is the Unicorn

     

    House Kundarak - The Mark of Warding

    Dwarves led by Baron Morrikan d'Kundarak
    Headquarters are Korunda Gate in the Mror Holds
    Emblem is the Manticore

     

    House Tharashk - The Mark of Finding

    Half-Orcs, Orcs, and Humans led by The Triumvirate (Maagrim Torrn, Khandar'aashta, and Daric Velderan)
    Headquarters are Zarash'ak in the Shadow Marches
    Emblem is the Dragonne (lion-dragon hybrid)

     

    Monster:

    Valenar Hound (and other Valenar Animals)

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    And make sure you hang around to follow us down to the docks to find out what secret item Djed is trying to pitch this week...

    57 min
  • B024 - Campaign Builder - Escape (Level Four)

    Well, the party has been captured and all hope is lost... I guess the only thing left to do is... ESCAPE! In this episode of the Campaign Builder, Dan and Adam run you through the ins and outs of running a manhunt and keeping the party on the run!

     

    Takeaways:

    - Applying degrees of success and failures is incredibly useful when dealing with a scenario as reliant upon skill checks as escape
    - Players choose characters because of the characters' strengths, so don't punish ignore the base factors of the character's mechanics
    - There are many different skills abilities besides Stealth and Sleight of Hand checks that can help with an escape
    - Keep the pressure up. It's not an engaging escape if the player characters can just stroll out
    - Communicate clearly about timelines, threats, distances, and other details of the escape

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr
  • E076 – Class: Gathering the Magic - Sorcerers: Points for Effort

    In this episode of the It's A Mimic! podcast, a very special guest star joins the panel of Dungeon Masters to break down the natural casters in Xanathar's Guide to Everything!  The funny and amazing @lilisparx teams up with Dan and Adam as we return to our conversation about Sorcerers and dig into both Shadow Magic and Storm Sorcery!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 36 min
  • T008 - Touring the Multiverse - Eberron: Dragonmark Houses 1

    In this episode of Touring the Multiverse, Dave and Adam go back and forth in a discussion about half of the Dragonmark Houses. Intrigue, plot hooks, and complex politics add a lot of flavour to the unique world of Eberron, and there's so much that this episode had to split in two... just like one of the houses!

     

    House Medani - The Mark of Detection

    Half-Elves led by Baron Baron Trelib d'Medani
    Headquarters are the Tower of Inquisition in Wroat, Breland
    Emblem is the Eye of the Basilisk

     

    House Deneith - The Mark of Sentinel

    Humans led by Baron Dreven d'Deneith
    Headquarters are the Sentinel Tower in Karrnath
    Emblem is the Chimera

     

    House Vidalis - The Mark of Handling

    Humans led by Baron Dalin d'Vidalis
    Headquarters are the Foalswood in the Eldeen Reaches
    Emblem is the Hippogriff

     

    House Jorasco - The Mark of Healing

    Halflings led by Baron Ulara d'Jorasco
    Headquarters are the Vedkyar Enclave in Karrnath
    Emblem is the Griffon

     

    House Ghallanda - The Mark of Hospitality

    Halflings led by Baron Yoren d'Ghallanda
    Headquarters are the Gatherhold in the Talenta Plains
    Emblem is the Blink Dog

     

    The Houses of Shadow - The Mark of Shadow

    Elves in two houses
    House Phiarlan is led by Baron Elvinor Elorrenthi d'Phiarlan
    Headquarters are the various Demenses (especially in Sharn)
    Emblem is the Hydra
    House Thuranni is led by Baron Elar d'Thuranni
    Headquarters are in Regalport in the Lhazaar Principalities
    Emblem is the Displacer Beast

     

    Monster:

    Living Spells, specifically Living Cloudkill

     

    And make sure you hang around to the bitter end to hear what crazy cheap deal Djed is offering this week!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    46 min
  • B023 - Campaign Builder - Captured (Level Four)

    Stop. Put down your dice. Sit back and listen. Because in this episode of the It's A Mimic! Campaign Builder, we're taking away agency from the people around the table. Capture and imprisonment are old standards for Dungeons and Dragons, but they often result in real people getting really upset. So how do you handle this as a DM? Well, if you trust us... Just sit for a bit and listen to what it means to face Destined Loss.

     

    Takeaways:

    - Before taking away real agency from a player, be aware that this is going to frustrate and anger the party
    - Building a good relationship between the DM and players for a week or two in advance will give a solid foundation for removing agency
    - Sometimes metagaming is the easiest and simplest solution to defusing a situation
    - Agency should be all or nothing. Minor scraps of agency give false hope and result in discouragement
    - Never call your creatures or foes by name the first time your party meets them
    - Slowly and subtly draining player characters' resources will result in a more subdued party when it comes time to remove their agency

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    53 min
  • E075 - Off to the Races - Humans: The Humane Thing to Do

    In this week's episode, the panel of DM's discuss the brash, short-lived, skilled, and incredibly numerous Humans.  While the mechanics are kinda bland (humans being the gold standard of game design) the flavour options presented in SCAG offer far more story driven customization in the nineteen societies your human can call home on Faerun.  Adam, Megan, and Terry break down the histories and in some cases the real world analogs to these incredibly flavourful humans in the form of:


    Arkaiun

    Bedine
    Calishite
    Chondathan
    Damaran
    Ffolk
    Gur
    Halruaan
    Imaskari
    Illuskan
    Mulan
    Nar
    Rashemi
    Shaaran
    Shou
    Tethyrian
    Tuigan
    Turami
    Ulutiun

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    2 hr 14 min
  • T007 - Touring the Multiverse - Eberron: Dragonmarks

    Bloodlines! Power creep! House benefits and racial variants! In this episode of Touring the Multiverse, Dave and Adam explore what it means to have a Dragonmark and what the houses have to offer in the way of plot hooks, backgrounds, and back stories!


    Organization:
    The Twelve

    Dragonmarks and the Houses:

    Mark of Detection - House Medani
    Mark of Finding - House Tharashk
    Mark of Handling - House Vadalis
    Mark of Healing - House Jorasco
    Mark of Hospitality - House Ghallanda
    Mark of Making - House Cannith
    Mark of Passage - House Orien
    Mark of Scribing - House Sivis
    Mark of Sentinel - House Deneith
    Mark of Shadow - House Phiarlan and House Thuranni
    Mark of Storm - House Lyrandar
    Mark of Warding - House Kundarak
    Aberrant Dragonmarks - No House Ties

    Relationships:

    Foundling
    Independent Scion
    Excoriate
    Agent - including the background "House Agent"

    Events:

    Test of Siberys
    War of the Mark
    The Korth Edicts

    Monster:

    Kalaraq Quori (shout outs to the Hashalaq and Tsucora Quori)

    And stick around after the credits to see what Djed says about the common magic items: the Imbued Wood Focus and Orb of Shielding!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    1 hr 2 min
  • B022 - Campaign Builder - Rural Adventures (Level Four)

    What exists between urban and wilderness settings? Well, the farmland, of course! Join Dan and Adam this week as they take a stroll down some dusty roads to find out what farming might look like in a magical setting, how people might react to a party's presence, and what dynamic encounters they can bring to the table as they slowly begin to gear up for the next big plot reveal.

    Takeaways:

    - While rural settings can feel open and isolated, there is usually friendly help within yelling distance.
    - People in rural settings are very resourceful by necessity, but there's a pride and honour in being so self-sufficient.
    - Folk in the country may enjoy the freedom and simplicity of life away from the city, but they're not stupid and they have their own forms of political structures and information trafficking.
    - Farmers and other rural inhabitants will still have access to magic, but will probably use it in different and unique ways.
    - The priorities of people outside the city are very different from the people who live in the city.
    - Ending on a warm, wholesome note without a pressing need or impending doom will allow you players to relax and enjoy a different kind of happy ending to a session.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    53 min

About It’s A Mimic!

From the publisher's feed

A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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