It’s A Mimic!

It’s A Mimic!

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It’s A Mimic! episodes

  • E071 - Port-FOE-lios - Celestials: A Slice of Piety

    In this weeks episode, the panel of DM's put on their collars and cassocks to get all holy as they take on the Lawful Good-est foes in Dungeons and Dragons 5e - The Celestial.  They break down the big 4 angels - The Empereon, Deva, Solar and Planetar.  The angelic hosts have some troubles meeting the glory that the hosts are meant to have so Terry, Adam and Megan discuss how to use them to full effectiveness in your campaigns.


    After shrugging off their robes to get down and dirty with these inexplicably blue (teal?) feather-boys, the DM's brainstorm for interesting campaign uses for the angels and why theyre not just bad guys for your evil campaign. Wait, is it bad guys if you're playing the baddies?  Or are the angels the good guys for your evil campaign?  From your parties perspective, they'd be the "bad" guys, but you'd be playing...  Know what?  I need to think about this.  Enjoy the episode.

    Available On: iTunes | Spotify | Podbean | YouTube

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    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 43 min
  • T003 - Touring the Multiverse - Eberron: Mournland to Q'barra

    "Eberron is a racist place." ~ Coffee Bitch Dave

    On this episode of Touring of the Multiverse, Dave and Adam take you on a tour of four incredibly different neighbouring countries of Eberron. From dense jungles to Elven warriors, and from Goblinoid hosts to physics-bending wastelands, this episode covers everything from lost holy temples to xenophobic lizardfolk. So strap in for another trip to Eberron in Dungeons & Dragons 5th Edition!

     

    Nations in this Episode:

    Q'barra
    Valenar
    Darguun
    Cyre/Mournland

     

    Regions of Q'barra:

    New Galifar
    Hope
    The Unexplored Lands of the Scales

     

    Cities:

    Newthrone
    Ka'rhashan
    Rhukaan Draal
    New Cyre
    Metrol, the Rising City
    Eston
    Making

     

    Landmarks:

    Endworld Mountains
    Blade Desert
    Kraken Bay
    Seawall Mountains
    Khaar Mbar'ost, aka the Red House
    Gorgonhorn
    The Cathedral of the Sovereign Host
    The Vault
    The Clockwork Menagerie
    The Steel Garden
    Vermishard
    The Glass Plateau



    People:
    King Sebastes
    High King Shaeras Vadallia
    Lhesh Haruuc Sharaat'kor
    King Jarot ir'Wynarn
    Princess Mishaan ir'Wynarn
    Prince Oargev ir'Wynarn

     

    Organizations:

    The Cold Sun Federation
    The Poison Dusk
    The Ghaal'dar
    The Marguul
    The Sovereign Host
    The Silver Flame

     

    Dragonmark Houses:

    House Cannith

     

    Monster Breakdown:

    The Lord of Blades
    (Warforged Titan and Warforged Colossus, briefly)

     

    And don't forget to follow Dave and Adam into Sharn after the credits, so they can check in with everyone's favourite slinger of magic items: Djed! This week, he's slinging items for Warforged, including Docents!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

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    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    1 hr 1 min
  • B018 - Campaign Builder - Unreliable NPCs (Level Three)

     On this episode of the Campaign Builder, Dan and Adam sit down to give you some solid advice about using NPC's. Or do they? This week is all about characters who may or may not be able to be trusted, how to keep the players from killing them, how to encourage trust or breed mistrust, and tactics for Dungeon Masters to use when designing ambiguous Non-Playable Characters.

    Takeaways:

    - Unreliable NPC's add a weight to a campaign that may make players pay more attention to what's happening around them.
    - A lot of adventuring parties like to kill unreliable NPC's, so make certain that you have some tactic for endearing the NPC to the party before they reveal that they're unreliable.
    - Too much confidence or not enough confidence can make players stop and question whether or not an NPC is as useful as they might appear at first.
    - A Non-Playable Character with a sense of humour is a great way to keep the players defending the NPC, regardless of their reliability.
    - Sometimes having a character that seems too good to be true is enough to make the party incredibly suspicious of any help they may offer.
    - Having strange customs or a language barrier may also provide confusion that will keep the players guessing about an NPC's reliability and motivation.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

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    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr
  • E070 – Class: Gathering the Magic - Wizards: The Nerd’s Nerd

    It's another round of mages and magic in this episode of the It's A Mimic! podcast, as the panel of Dungeon Masters opens up their dusty tomes to study Conjuration, Evocation, and Transmutation!  As isolation keeps each of the Dungeon Masters locked solidly away in their own respective wizard's towers, they pour over Xanathar's helpful additions to wizardly character creation, and continue to work their through the many subclasses in the Players Handbook!

    From cantrips to world-altering magic, this episode traverses the weave and reveals the secrets of the subclass features, and you might just be surprised at which one is the most powerful!  Kick the necromancers and illusionists aside, it's time for blasting, polymorphing, and summoning in three of he most interesting subclasses in 5e!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 51 min
  • T002 - Touring the Multiverse - Eberron: Aundair to the Demon Wastes

    Dave is back again to lead you (and Adam!) through Eberron, and in this episode, we zoom in on the Northwest corner of the continent of Khorvaire, where you'd find wizards, paladins, rangers, druids, and rogues! From talking trees and Archfey to forbidden orcs and missing populations, there is a lot to unpack and investigate in the second episode of Touring the Multiverse from the It's A Mimic! podcast!

     

    Nations in this Episode:

    Aundair
    Thrane
    Eldeen Reaches
    Thronehold
    Demon Wastes

     

    Cities:

    Arcanix
    Fairhaven
    Thaliost
    Flamekeep
    Shadukar
    The City of Rose and Thorn
    Throneport
    Blood Crescent
    Desolate (previously Greenholt, Newholt, and Kymar's Folly)

     

    Geographical Landmarks:

    Scions Sound
    The Towering Wood
    Greenheart
    The Gloaming
    The Twilight Demesne
    Icehorn Mountains
    The Shadowcrags
    Stone Cage Mountains
    The Labyrinth
    Ashtakala
    The Ash Beacon
    Lake of Fire

     

    Other Planes:

    Mabar
    Thelanis

     

    People:

    Lyrian Das
    King Jarot ir'Wynarn
    Queen Aurala ir'Wynarn
    Queen Diani ir'Wynarn
    Jaela Daran, The Keeper of the Flame
    The Great Druid Olian
    The King of Summer
    King Galifar I

     

    Organizations:

    Morgrave University
    The Arcane Congress
    The Noble Eyes
    The Knights Arcane
    The Church of the Silver Flame
    The Council of Cardinals
    The Warden of the Woods
    The Throne Wardens
    Ghaash'kala
    Carrion Tribes

     

    Dragonmark Houses:

    House Deneith
    House Tharashk

     

    Monster Breakdown:

    Dusk Hag
    (Bonus: Tanarukk from Volo's)

     

    And don't forget to follow Dave and Adam into Sharn after the credits, so they can check in with everyone's favourite slinger of magic items: Djed! This week, he's slinging Feather Tokens and Cleansing Stones!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    57 min
  • B017 - Campaign Builder - Strange New City (Level Three)

    Fantastic settings for fantastic campaigns! How do you encourage a party to explore a bizarre new setting, and keep the tone and feeling different from their hometown? In this episode of the Campaign Builder, Dan and Adam look into crazy settings and how to have your players intereact with the new environment in easy, organic, and interesting ways.

    Takeaways:

    - When designing a fantastical location, spend some time thinking about how daily life would be effected by unique geography.
    - Incredible landmarks often breed outlandish religions and worshippers.
    - Knowing only the general geography of a town, and not specific points of interest, allows you to listen to your players' needs and explore a town organically.
    - When introducing a complicated world or setting, start simple and slowly introduce complexity to your players so they don't become overwhelmed.
    - Injecting real life tactile puzzles, board games, and escape rooms into a session is a great way to break up a routine, especially if the outcomes directly affect in-game situations.
    - New settings provides the opportunity to introduce many new NPC's, and that means many new kinds of relationships.
    - Reintroducing street-level danger is adding a sense of distrust is a great way to subtly shift the tone and emphasize a new kind of location.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    52 min
  • E069 – Class: Alternative Adventuring - Rogues: Expensive Sneakers

    Time again for a class overview of the Rogue options and subclasses for Dungeons and Dragons 5e.  Dan, Adam and Terry get together on this 69th (nice) episode and talk about dump stats before kicking things off with a bang, covering the the flavour options presented in Xanathars Guide to Everything.  After showering praises on the options that would help any player character develop into a deeper, more fleshed out narrative dynamo, the guys then move to the subclasses.


    On the slab this week are the Scout, Swashbuckler and Inquisitive Rogues.  The guys debate back and forth about power creep and overall opinions while defining and interpreting some vague rules.  After that, they move onto tossing out character ideas that will hopefully spawn some inspiration for amazing characters at your table.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    2 hr 14 min
  • T001 - Touring the Multiverse - Eberron: History

    Welcome to a brand new miniseries on the It's A Mimic! podcast, where Dave invites you to explore his favourite Dungeons and Dragons campaign setting, Eberron. In the first episode, he sits Adam down to explain the history and lore of this rich and beloved world. From creation myths to world wars and genocides, this incredibly detailed and painstakingly crafted history opens up new opportunities for campaigns unlike anything else in Fifth Edition. Below are the spellings of all the concepts spoken about in this episode.

     

    The Progenitor Dragons:

    Siberys
    Eberron
    Khyber

     

    Monster Civilizations:

    The Dhakaani Empire (Goblinoids)
    The Daelkyr (Aberrations)

     

    Continents:

    Argonnessen (Dragons)
    Khorvaire (Main Continent)
    Xen'drik (fallen Giants)
    Sarlona (Humans)

     

    The Five Kingdoms:

    Aundair
    Breland, including Sharn, The City of Towers
    Cyre
    Karrnath
    Thrane

     

    Splinter Nations:

    Darguun
    The Eldeen Reaches
    The Lhazaar Principalities
    The Mror Holds
    Q'barra
    The Talenta Plains
    Valenar
    Zilargo

     

    Other Nations:

    Droaam
    The Demon Wastes
    The Shadow Marches
    Thronehold

     

    Royalty:

    King Galifar
    House Wynarn
    King Jarot ir'Wynarn

     

    Days:

    Sul (Sunday)
    Mol (Monday)
    Zol (Tuesday)
    Wir (Wednesday)
    Zor (Thursday)
    Far (Friday)
    Sat (Saturday)

     

    Months:

    Zarantyr (January)
    Olarune (February)
    Therendor (March)
    Eyre (April)
    Dravago (May)
    Nymm (June)
    Lharvion (July)
    Barrakas (August)
    Rhaan (September)
    Sypheros (October)
    Arynth (November)
    Vult (December)

     

    Overlords:

    Rak Tulkhesh (Warfare and Rage)
    Sul Khatesh (Secrets and Shadows)

     

    And don't forget to stay tuned after the credits to learn about Dragonshards from Djed, everyone's favourite marketplace salesman!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    56 min
  • B016 - Campaign Builder - Chase (Level Three)

    The enemies are escaping to a distant city, so what does that mean? It's time for a chase! In this episode of the Campaign Builder, Adam and Dan look at how to make a chase feel like more than just another skill challenge, especially in regards to overland movement. So saddle up and get ready, because it's a grueling race across the desert as we start to explore Dungeon Mastering for a level three party.

     

    Takeaways:

    - There is a perfectly serviceable chase mechanic in the Dungeon Master's Guide that not many people seem to utilize. It operates almost as a mini-game.
    - Pacing is one of the most important aspects of running a chase.
    - Environment is an integral part of any chase, large or small.
    - Decoys, distractions, and red herrings are fine, but if the party doesn't understand the stakes, these may derail the chase.
    - The benefit of an overland chase is that it adds a clear goal and sense of pressure to an entire session.
    - It can be very effective to disrupt a dynamic encounter with a cliffhanger.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    46 min
  • E068 - Off to the Races - Dwarves: Dwarfing the Competition

    In this weeks episode, the panel of DMs (Brad, Terry and Adam) break down the bearded dynamoes and central figures in every fantasy campaign (except Ravnica) the dwarves!  Finally diving deep into the depths of these clan based societies, the guys cover the basics of Dungeons and Dragons 5e's flavour regarding the stalwart race of master craftsmen before taking a not-so-brief discussion on one of the most intimidating parts of playing a dwarf: the accent!  


    After tackling their politics, pantheon and basic stereotypes, the guys go over the mechanics of the three types of playable dwarves; the mountain dwarf, the hill dwarf and the grey dwarf (or Duergar).  They wrap up the feature by creating some amazing dwarven characters, both playable and non, while gushing over one of this podcasts favourite playable races. 

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    2 hr

About It’s A Mimic!

From the publisher's feed

A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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