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The panel of DM's dives back behind the pulpit to further discuss some of the divine domain choices of the Cleric in Dungeons and Dragons 5E. Before they do that, however, they break down what a holy site or temple could look like, the depth a keepsake could bring and what kind of drama a secret could add to your tables. Finally, once that's all through, they try to capture the power behind the Trickery domain, uncover the hidden secrets of the Knowledge domain and challenge themselves to unlock the storm with Tempest Clerics.
From crazy cults, to Midsommer communes, to crazy paladins with pet rocks; Dan, Megan and Adam attempt to do the Cleric and the options made available in Xanathar's Guide to Everything justice all while positing some interesting characters, both PC and NPC worthy, to inject into your games. They also discuss the merits of being divinely chosen, or choosing the divine!
On-Air Shoutout: Welland Gaming Group by Matt W.
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
Dynamic Encounters can add chaos and complications... for good or for ill. So how do you keep it on the side of good? In this episode, Dan and Adam run through the common issues that they've run into with designing and managing dynamic encounters and how they've managed to troubleshoot these issues. From downtime to puzzles to interrupting a conversation with combat, they cover the gamut of dynamic encounters and even cover when to bail on the encounter and just move on.
Takeaways:
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
Happy April Fool's Day! It's been a year, and that means it's time for another bout of roundtable DMing in this sequel to episode W001, the infamous Wizard's Tower episode.
Big Ivan is back, and he's looking to put together a new crew. His last gang is dead or missing, but the Philosopher's Stone has been relocated to a Wizard's Bank: Ulhemanzerfindle's Spectabulous Depository of Dangerful Know-ables and Five-boding Scriptances. Those that live will be founding members of a new gang. Those that die or arrested will be forgotten and disavowed. The new crew is comprised of:
Parindmoor the Tortle Druid (played by Dan)
All donations through the website will be used to help pay for the poor Minotaur family's medical bills and ongoing psychotherapy.
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
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The panel of DM's return to the trail oft-overlooked in Dungeons and Dragons 5E: The Ranger. This time, they are tackling the subclasses available in Xanathar's Guide to Everything: The Horizon Walker, The Gloom Stalker, and the Monster Slayer. Even though they faun over these subclasses, they have slightly different opinions about the flavour suggestions available in XGtE, and offer other inspirations for your far-travelling Rangers.
From mechanical power creep to underwhelming flavour options, Dan, Dave, and Adam trade ideas back and forth for new inspirations, unique characters, and alternative perspectives on this class. Not all rangers are created equal, and this episode lays bare that truth from the outset.
On-Air Shoutout: @swgamingsociety
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
Beginnings and endings are the same thing in early levels, as Dan and Adam resolve the first mission and launch the campaign, blurring the two together. Rewards, accolades, foreshadowing, and mystery greet our party when they return back to town with their ward, and the players will have more opportunities to discover their place in the guild, the town, and the religious landscape!
Takeaways:
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
In this week's episode, the panel of Dungeon Masters wraps up the discussion on elves, and covers those who stuck to the shadows, those misunderstood and put down, and those too chaotic to stay in one form for too long. That's right! Today is all about the Shadar-kai, Drow, and Eladrin subraces of elf. From fluid genders to Gloomy Gus's, the panel backs down from nothing when examining the most long-lived of all the Dungeons & Dragons 5e races.
The DM's cover tips on roleplaying, and whether or not they like these subraces as playable characters and NPC options. It's mechanical stumbling blocks, intrinsic challenges, and handcuffed backstories as far as the eye can see, as Terry, Megan, and Adam discuss where in the fantasy world, Terry's hypothetical goth girlfriend would end up.
On-Air Shoutout: Mythica @iammythica
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
It's Springtime again, and apparently that means it's time for a mailbag episode! But one of the hosts is drunk, one of the hosts can't pronounce listeners' names, and one of the hosts quotes the Dungeons & Dragons movie... So it's utter anarchy with bouts of profanity and heckling, and a few surprisingly deep moments... You know. The usual.
Questions were submitted by:
@alexander_anotherskip_davis
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
This week, we meet the potion merchant in need of help, Zelmar Alviante, the Summer Eladrin, and his gigantic (and tempermental) Iguana named Jim. But the party is still level one, so how much help can they give? Quite a lot, it would seem, as the desert is fraught with dangers, opportunities, and challenges that will make these early levels both fun and memorable.
Takeaways:
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
On this week's episode of the It's A Mimic! podcast, Dan takes Adam and Dave through the most brutal of all the 5e official settings: Avernus, the first layer of The Nine Hells. So rev up your engines, and load your pockets with soul coins, because the warlords are calling and Zariel herself is lurking about the River Styx!
From ravenous demon lords to abandoned angelic swords, the discussion in this episode focuses on inspiration to use this setting outside of just the published book, Baldur's Gate: Descent Into Avernus. There is a lot to mull over with planar shenanigans, and it's more than just low-level devils wandering around. Archdevils, corrupted fey, and even mortals walk these dangerous lands, and the front lines of the Blood War looms around every corner...
Huge thanks to Podcorn for sponsoring this episode. Explore sponsorship opportunities and start monetizing your podcast by signing up here: https://podcorn.com/podcasters/
Shoutout: Logan Beam and his release "Displaced of a Distant Plane: Fae Migrants" on drivethrurpg.com
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore
The party is squishy, but that doesn't mean you can't challenge them. From untrustworthy NPC's to various creatures looking for a meal and an environment that works against you, life beyond the safety of home is fraught with peril. Join Dan and Adam this week as they provide inspiration and insight about how to keep low-level travel both interesting and engaging.
Takeaways:
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
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