It’s A Mimic!

It’s A Mimic!

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It’s A Mimic! episodes

  • E074 – Lore – Chult: Rumble in the Jungle

    In this week's episode, Dan hands out wilderness explorer badges to Dave and Adam as they tackle the vast expanse of the jungles of Chult, the brutal setting of the Tomb of Annihilation adventures released for Dungeons and Dragons 5e.  With all that's going on this island (peninsula?), Dan hits the highlights while trying to stay as spoiler free as free as possible for Tomb of Annihilation.

    The Dungeon Masters cover some key places of civilization in these wild lands, some of the important movers and shakers, as well as the mysterious lore around the island.  So don your safari caps, load up on water tabs, and DON'T FORGET YOUR BUGSPRAY!  But most importantly, don't get lost, because the totem-pole goblins, hordes of undead, roaming dinosaurs, flying territorial pterafolk, psionic monkeys, and evils long-hidden by the magical canopy will find you before you find safety...

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 58 min
  • T006 - Touring the Multiverse - Eberron: Distant Lands

    This episode of Touring the Multiverse focuses on the distant lands of Eberron, which is thematically on point, as Dave and Adam seem to be all over the map, with their talk of Dragon Horns, a city in the Forgotten Realms' plane of fire, and which nation in Eberron is the cleanest. Also, they get distracted by the Draconic Prophecies for a little while, which seems about on par...

     

    Continents:

    Khorvaire
    Sarlona
    Frostfell (North Pole)
    Everice (South Pole)
    Argonessen
    Xen'drik
    Aerenal
    Khyber

     

    Nations:

    Riedra
    Adar
    Ohr Kaluun

     

    Cities:

    Kasshta Keep
    Dar Jin
    Newthrone
    Dar Qat
    Stormreach
    Shae Mordai (The City of the Dead)
    Shae Cairdal
    Pylas Talaear

     

    Landmarks:

    The Foreign Quarter
    Koronoo River
    The Abyssal Forests of Khar

     

    People:

    Keeper of the Word
    Queen of Winter
    Aureon
    Cul'sir
    Boldrei
    The Traveler
    The Devourer
    The Dreaming Dark

     

    Organizations:

    The Iron Gate
    The Dreaming Dark
    The Sovereign Host
    The Dark Six
    The Storm Lords
    The Undying Court
    The Cults of the Dragon Below

     

    Planes:

    Mabar
    Irian

     

    Monster:

    The Inspired (shoutout to the Quori)

     

    And don't forget to stick around to see what Dave is going to buy from Djed this week: An Everbright Lantern, a Shiftweave, or maybe some Spellshards!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    1 hr 5 min
  • M009 - Mailbag of Holding - Why Dan?

    It's Petrified Ent Liches, evil dragons as PC's, and lycanthropic players!  This special mailbag episode runs the gamut from personal truths to ridiculous puns and everything in between. So buckle up for some more insanity, and head to Reddit, Instagram, Facebook, and [email protected] to ask questions for the next round!

    We answered questions from the following people.

    Crystal from Facebook
    Coffee Bitch Dave
    @thejyoung
    @saladman_77
    @pepperina_sparklegem
    @alexander_anotherskip_davis
    @spidey_rich
    @breakyourheroes
    MissRogue1701 from Reddit
    @itsgrahamslife
    Bill from Facebook
    @dalecritchley
    @tyler.kohlman
    @nick._.long

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    2 hr 3 min
  • B021 - Campaign Builder - Caravans (Level Four)

    Being a part of a caravan can be very different than escorting an NPC or two, and in this episode of the Campaign Builder, Dan and Adam sit down and look at what travelling looks like when the party isn't necessarily calling the shots.  From boxing matches to purple worms, this episode has a surprising amount of action for a scenario with supposedly-little combat!

    Takeaways:

    - Caravans should be thought of as nomadic civilizations, and there will be many of the same characters and issues that a town face during a long trek.
    - Think about the kinds of environments your campaign is in, and what domesticated magical beasts people would use to help with travel through some of the unique challenges.
    - Some of the challenges when dealing with large groups of NPC's present are balancing combat, pacing encounters, and handling non-social players.
    - Caravans leave little opportunity for exploration, so side quests and smaller missions may be a welcomed break from monotony.
    - Caravans are filled with many people with many jobs, many motivations, and many secrets.

    Also, beware the arachnacamel!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    47 min
  • E073 – Dragon Mastery – Bronze Dragons: Friendly, Yet Repulsive

    In this week's episode, the panel of Dungeon Master (Adam, Megan, and Terry) take a step back and ready their actions to draw blades in one-on-one combat with the honourable Bronze Dragons.  These scaly sea-faring scions of chivalry are the knights of dragonkind, holding glory and honour high.  As is our fashion on this podcast we break down their stats, discuss how we'd use them in a fight, and a discussion breaks out about how we'd use them for roleplaying! 


    Before the end of the episode, some solid ideas for bronze dragons in your campaigns are thrown around while Terry tries to figure out how to work in his tried and true "Drop and Land on them" combat strategy.  The group then gets into what makes good good and the existential crisis devolves from there.  Also...  Kobolds!  

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 31 min
  • T005 - Touring the Multiverse - Eberron: Karrnath to the Lhazaar Principalities

    In this episode of Touring the Multiverse, Dave and Adam finish off their exploration of Khorvaire while looking into lands of dwarven misfortunes, halfling dino-riders, undead warriors, and pirate adventures! And we haven't even gotten left the main continent yet!

     

    Nations:

    Karrnath
    Lhazaar Principalities
    Mror Holds
    Talenta Plains

     

    Cities:

    Korth
    Atur
    Regalport
    Port Verge
    Krona Peak
    Solangap
    Gatherhold

     

    Landmarks:

    Fort Bones
    The Nightwood
    Gray Tide
    Dreadhold
    Direshark Principalities
    Ironroot Mountains
    The Realm Below
    Kol Korran's Throne
    Noldrunhold
    The Wandering Inn

     

    People:

    King Kaius ir'Wynarn I
    King Kaius ir'Wynarn III
    High Prince Ryger ir'Wynarn
    Prince Kolberkon
    Dyrrn the Corruptor
    Kol Korran, the Sovereign Lord of World and Wealth
    Lathon Halpum
    Holy Uldra

     

    Organizations:

    The Blood of Vol
    The Sovereign Host
    The Military Academy of Rekkenmark
    The Iron Council
    The Jhorash'tar
    Clan Soldorak
    Clan Noldrun

     

    Distant Lands:

    North Pole
    South Pole
    Khorvaire
    Xend'rik
    Sarlona
    Argonesson
    Empire of Riedra

     

    Planes:

    Mabar
    Xoriat
    Dolurrh
    Thelanis

     

    Monster Breakdown:

    Dinosaurs! (Clawfoot and Fastieth)

     

    And don't forget to stick around after the end credits to see what kind of crazy items that Djed is trying to sell this week!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    47 min
  • B020 - Campaign Builder - Foundations: Urban vs Wilderness

     Why do urban encounters feel so different from wilderness encounters, and what are some common themes or interesting additions that Dungeon Masters can use to flesh out the locations of their games? In this episode of the Campaign Builder, Dan and Adam look at what unique and interesting opportunities some different locations have to offer.

    Takeaways:

    - Oft-overlooked aspects of wilderness travel are things like weather, seasons, isolation, animal territories, and terrain variety.
    - Creating unique calendars, while interesting, may add a level of complication to your world that discourages players.
    - Interesting ideas to add depth to urban life include sporting events, docks, parks, rural outskirts, libraries, and rooftops.
    - Variety in locations can give a sense of accomplishment and moving forward in the story, but also provides opportunities for different characters, monsters, and items to take the spotlight.
    - While some published adventure modules and campaign settings touch on some locations, there is a lot of room to explore further.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    57 min
  • E072 – Dungeon Mastery - Condition Effects: You Can Hide, But You Can’t Run

    In this week's episode, the panel of Dungeon Masters cover four of the most common and most commonly ill-used conditions in Dungeons and Dragons 5e - Hidden, Grappled, Restrained and Prone.  They get tripped up grappling over these restraining conditions, and by the end are down and out... but not before giving out some clarity about these often misunderstood ailments.  They also, as is It's a Mimic's way, try to look at these conditions with some fresh eyes, coming up with fun and interesting uses in your campaign.


    So relax with a warm blanket like the hug of a loved one, and enjoy as Terry, Adam and Megan discuss the benefits of invisibility, the lack of a pinned conditions (like other editions) and the benefits in a often-negative line of conditions!  We hope you'll be charmed by this ep---  wait, what?  Not covering Charmed on this one?  What am I supposed to pun about now?  

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    1 hr 26 min
  • T004 - Touring the Multiverse - Eberron: Breland to the Shadow Marches

    Floating Fortresses! Secret Police! Monster Nations! In this week's episode of Touring the Multiverse, Dave takes you (and Adam!) on a trip through the Southwest portion of Eberron's main continent! From secret societies to deeply-rooted xenophobia, there's heaps of intrigue and high adventure to be found in every corner of the map!

     

    Nations:

    Breland
    Zilargo
    Droaam

     

    Cities:

    Sharn
    Wroat
    New Cyre
    Argonth, the Floating Fortress
    Blackpit
    Trolanport
    Korranberg
    Thurimbar
    Zolanberg
    Graywall
    The Venomous Demesne
    Zarash'ak

     

    Landmarks:

    Broken Blade Castle
    Blackpit
    Blackcap Mountains
    The Dagger River
    The Tower of the Triumvirate
    The Codex Vault
    Citadel of Cazhaak Draal
    The Great Crag
    Calabas
    The Shadow Marches
    Vvaraak's Cave

     

    Organizations:

    The Boromar Clan
    Daask
    House Tarkanan
    The Black Lanterns
    The Swords of Liberty
    The Triumvirate
    The Trust
    The Order of the Emerald Claw
    The Daughters of Sora Kell
    The Dark Pact Alliance
    The Church of the Silver Flame
    The Daelkyr
    The Gatekeepers
    The Cult of the Dragon Below
    The Marcher Tribes

     

    Dragonmark Houses:

    House Cannith
    House Kundarak
    House Tharashk

     

    People:

    King Boranel ir'Wynarn
    Prince Oargev ir'Wynarn

     

    Gods:

    Aureon
    Kyber
    Dyrrn

     

    Planes:

    Xoriat (Plane of Madness)
    Kythri (Plance of Chaos)

     

    Monster Breakdown:

    Dolgaunt

     

    And remember to stick around after the outro music to join Dave and Adam as they head into Sharn to meet up with Djed, who's trying to pawn off a Speaking Stone!

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore

    1 hr 1 min
  • B019 - Campaign Builder - Catharsis (Level Three)

    It's the end of Level Three in this week's episode of the Campaign Builder on It's A Mimic!, and it's time for some much-needed catharsis for the players. Twelve episodes is a long time, and the campaign is just now starting to get rolling, so Dan and Adam look at how to help the players wrap up their first major storyline and feel good doing it!

     

    Takeaways:

    - Catharsis is a unique and powerful reward that is often overlooked by new Dungeon Masters.
    - Knowing what a party does when given power over their enemies is an invaluable tool for Dungeon Masters to understand their players.
    - The resolution of the first subplot should establish a new status quo for the party.
    - Positive NPC reactions to finished quests give the players an incredible pride and sense of accomplishment.
    - Very subtly introducing new details of the world and NPC's during the lead up to cathartic moments will help make all your different subplots feel like a cohesive, organic story.
    - Raising the stakes just before the payoff will help give a sense of more intense victory as everything comes to a head and is suddenly, finally over.
    - Be careful not to let the next plot hook steamroll the emotional catharsis of the current victory.

     

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore

    53 min

About It’s A Mimic!

From the publisher's feed

A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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