two & a half gamers

Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi


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In this Two and a Half Gamers special, Matej and Felix sit down with Lemon (柠檬游戏说) — WeChat Mini-Game blogger, founder of Hyperjoy, and consultant for Scopely — to unpack the Chinese mini-game gold rush.


Key insights:


2024 market revenue: $7B+ (¥50B RMB).


500M+ MAU, 400K+ dev teams


183% YoY increase in advertisers; dev cycles: 4 weeks (hypercasual) to 3–6 months (hybrid/midcore).


Balanced demographics: gender 50/50, strong 24–40 y/o core.


Winners: 4X/SLG, Tower Defense Roguelike, Merge/Match.


Declining: Hybrid RPGs, Simulation.


Stable: Idle Card RPGs.


60% of UA spend is concentrated in RPG, SLG, and TD.


Day-1 payer retention is highest in RPG/4X (18–85%).


Top Games


Ice War: Three Kingdoms – Whiteout Survival clone w/ localized 3K theme.


Bangbang Survivor – Top-grossing $1M+/day, IP expanding into 4X.


Penguin Go! – Lucky Defense survivor, meta system differentiates it.


Plant Master TD Go – Backpack TD hit (#5 grossing).


永远的蔚蓝星球 (Summon & Merge TD) – $30M/month, global Q4 launch.


Human Leap: Evolution – Top Douyin ad-mon game


Save the King – Royal Match UA creative turned into a WeChat hit ($70K/day ads).


East ↔ West Expansion


West → East: Supercell, Century Games, Scopely already entering WeChat mini-games.


East → West: Galaxy Defense, Legend of Mushroom, Banban Survivor meta systems fueling crossovers.


Success requires simplification of meta for Western markets.


Takeaway: Mini-games are not “mini.” They’re a $7B industry with complex metas, ruthless UA competition, and growing East–West crossover potential.


Get our MERCH NOW: 25gamers.com/shop

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Lemon Choi

https://www.linkedin.com/in/lemon-minigame/


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to China's Minigame Market

03:01 Minigame Market Overview

07:26 Minigame Genres and Trends

14:56 Successful Minigames and Case Studies

29:04 Key Takeaways and Future Outlook


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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share feedback and comments - [email protected]

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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