Myth & Moon

Myth & Moon

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Myth & Moon episodes

  • Chapter 9: Ronan Howle

    The Companions return to Cromm's Hold to finish their mission and collect their reward--but they receive far more than they bargained for. Secrets of treachery await them at the bottom of this pit of vipers. It is here that our Protagonist's story either ends, or turns a new page with the Hold long behind him.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    26 min
  • Chapter 9: Jorris Tanthul

    Jorris is the first to arrive at Secomber ready to seek any clues about the mythal fragments whereabouts. With the gargoyle's presence still threatening the town, he'll need to make friends...and fast!

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    33 min
  • Chapter 8: Ronan Howle

    As Ronan is trapped within the Troll's lair, tragedy and devastation strike as a tithe is demanded. To escape Griselda's clutches, he must pay an ultimate price. Rifts begin to form in our companions as their mettle is tested like never before. Meanwhile, the undead assassin Greaves executes his plan-- to kill and feast upon the Baroness Wynne Cromm.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    34 min
  • Chapter 8: Jorris Tanthul

    In this level up episode for Jorris, he finds purpose and meaning for his powers. Meanwhile, a trio keep tabs on the young sorcerer as he travels to Secomber.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    29 min
  • Chapter 7: Ronan Howle

    In the smaller hours of morning, Ronan shares his unusual story with his trusted friends. As they assess their situation and decide how to continue, the Eastway Expedition Guides set forth with only meager equipment and weapons. It's a race back to civilization, and they'll need to work together to make it safely back alive. Out of the frying pan, and into the fire...

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    29 min
  • Chapter 7: Jorris Tanthul

    Inclement weather, raging rivers, and a place unseen. Pale oaks call to Jorris and hide an ally within...

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min
  • Chapter 6: Ronan Howle

    In this thrilling conclusion of the Protagonist's prologue, our Eastway Expedition Guides will need to put everything on the line in their pitched combat with Theron. Survival is never guaranteed, as Fates Collide and Dice Decide.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    27 min
  • Chapter 6: Jorris Tanthul

    The High Forest sprawl is rife with chance encounters–how long can Jorris survive in the woods alone? He makes his way south to find his next landmark in an overland hexcrawl that is sure to test his mettle.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    41 min
  • Chapter 5: Ronan Howle

    Ronan, Linara, and the remaining Cromm's Hold Soldiers venture into darkness to confront the man behind the missing caravan. Each clue in the mystery, every setback and struggle-- everything has led to this moment. There is no turning back. Ronan's resolve must hold strong, or the secrets within this cave will claim his life.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    28 min
  • Chapter 5: Jorris Tanthul

    Jorris finds help in an unlikely place and starts a new journey hunting down ancient ruins of his kingdom's past. A chance encounter in the forest may cause ripples in his future...

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min

About Myth & Moon

From the publisher's feed

This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll…

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