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Ronan, Linara, and the remaining Cromm's Hold soldiers square off against a unique foe as the stakes continue to rise. Time, however, is quickly running out-- and if our two guides want to rescue Kelvin, they'll need to act fast...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Dinmoor's time on the Material Plane has come to an end and now it's time for a new villain to walk the path of shadows.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Returning to the wilderness alongside the soldiers of Cromm’s Hold, Ronan confronts the sinister forces behind the missing caravan head on. As the forces of darkness reveal their true terror, survival becomes uncertain—and not everyone will make it out unscathed. Or perhaps, at all...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
In this special bonus episode, we step away from the main storyline to catch our breath—and take you behind the scenes of Myth & Moon. Join James and Cooper as they unpack the aftermath of Dinmoor’s fall, reflect on what his loss means for the story, and tease the tangled web of conflict still to come. You'll get a glimpse into the creative process, the rules of engagement between our dueling narratives, and hints at where fate may lead next. It’s a pause, a peek, and a promise: the game is only just beginning...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
With Secomber in its grip, the winged scourge descends—and as the inn walls tremble, Dinmoor and Durla find themselves face to face with the beast. Their strength, their magic, and their will are about to be tested like never before.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Desperate to find a missing guide, Ronan and Linara turn to seek help; but in a land where secrets are as deadly as steel, Ronan will have to discover who he can trust-- and fast.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
As night falls on the crumbling town of Secomber, Dinmoor finds more than echoes of his past—something ancient has taken hold of the dark, and it revels in the fear it brings.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
In the first episode of the Hero's Journey of Myth & Moon, Ronan Howle faces a reckoning that could cost him everything. Struggling to prove his worth, he’s given a final chance to set things right—an assignment that seems simple on the surface, but carries shadows deeper than he knows. Duty calls, but destiny has other plans.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Dinmoor Avontide steps out of the shadows of his past—and into a world that seems eager to forget him. With only a cryptic map, a fading memory, and a burdened legacy, he sets off on his first journey beyond the safety of home. Some debts are written in blood—and some beginnings are darker than they seem.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Our Session Zero sets the stage for Myth & Moon, offering a quick guide to what makes our show unique. While not required listening, it’s a helpful primer if you want a deeper understanding of how the world, characters, and solo-storytelling work. We’ll introduce the twin narratives of light and shadow, explain how solo-play D&D shapes the story through dice and character choice, and offer suggestions for how to best enjoy the journey. Plus, you’ll get an early look into the hearts and flaws of our two main characters before their paths collide.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll…
The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power.
Myth & Moon plays with the 2024 D&D 5.5 Edition.
Hosted on Acast. See acast.com/privacy for more information.
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