Myth & Moon

Myth & Moon

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Myth & Moon episodes

  • Chapter 14: Ronan & Jorris (Pt. 2)

    Our party is beset by a pair of Carrion Crawlers, and their only way out is deeper into the dungeon. The chase is on-- every inch a matter of life or death. But will everyone make it?

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    37 min
  • Chapter 14: Ronan & Jorris (Pt. 1)

    The Hastarl dungeon unfurls its makings as our player characters get deeper to the heart of the ancient ruins. When the monsters come, who can you trust deep underground?

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    35 min
  • Chapter 13: Ronan & Jorris (Pt. 2)

    Our combined party now descends into the Ruins of Hastarl, beginning our campaign's first official Dungeon Crawl! Our beloved characters must navigate treacherous traps, puzzles, and the deadly flora & fauna that lurks within these untouched, ancient halls. Though they have each other, our party is not entirely alone. Something sinister has followed behind them-- as the first seeds of betrayal sprout.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    41 min
  • Chapter 13: Ronan & Jorris (Pt. 1)

    The factions in Secomber have found their champions to rid them of the gargoyle menace. Our dual story continues as Jorris and Ronan battle together. Each party member has their own reasons for delving below in the ruins of Hastarl, but can their trust in each other see them through to victory?


    Fates Collide. Dice Decide.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    48 min
  • Chapter 12: Ronan & Jorris

    Ronan arrives to Secomber, where he reunites with an old friend and discovers the ill-fated state of the town and its people. For the first time in this show, destiny draws our two stories into one.


    Fates Collide. Dice Decide.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    39 min
  • Chapter 12: Jorris Tanthul

    With a night creature on the loose, the Lord's Alliance facing defeat and a crisis among dwarves, Jorris is caught in the middle. He'll have to broker some sort of deal if he's to gain access to the ruins; the mythallar fragment must return to Netherese hands. But neither Jorris nor the residents of Secomber may sleep safely tonight, for the gargoyle is on the hunt!

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    30 min
  • Chapter 11: Ronan Howle

    Ronan and his friends arrive at long last to Daggerford, having completed their initial mission to locate Kelvin and the missing caravan. The walled city they are returning to, however, is very different than the one they left. The thrums of smith's hammers, the agitation of crowds, and the impassioned speeches of leaders all point to a clear result: war is brewing.


    But will our heroes be ready?

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    32 min
  • Chapter 11: Jorris Tanthul

    Jorris uses his experience dealing with nobility to navigate internal conflicts among the Ironeater dwarves. Meanwhile, Daggerford Company C leaders establish their authority dealing with the gargoyle situation.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    30 min
  • Chapter 10: Ronan Howle

    As thunder splits the sky above, it provides the perfect excuse for Ronan and Linara to share a tender moment. It quickly becomes clear, however, that the storm was not as kind to others. In a race against time to execute a desperate rescue, Ronan must put his trust entirely in his companions. Trust, or be washed away...

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    30 min
  • Chapter 10: Jorris Tanthul

    Finding a solution to address the dangerous Secomber mines grants Jorris some newfound freedom, but at a cost. Special music this episode by Fantasy & World Music by the Fietchers. Original lyrics and performance by Cooper Powers.

    Music provided by Tabletop Audio. Sound effects library provided by Soundly.

    Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).

    Copyright 2025 – All rights reserved.

    Hosted on Acast. See acast.com/privacy for more information.

    35 min

About Myth & Moon

From the publisher's feed

This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll…

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