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Long-form playables aren't just back โ they're crushing it. The top playable in April hit 75% impression share. Whiteout Survival is doing it with 3 new playables a month. And the format that's winning everywhere is the one your mum would recognize.
Matej Lanฤariฤ is joined by Ondrej Monsberger and John Wright for another Playable Trends deep-dive. The crew goes through Sensor Tower's top playable creatives for April, focusing exclusively on long-form playables and what's actually driving impression share right now. The conversation covers the production trick of building one playable script and shipping 20 variations, why the "mum test" puzzle format is dominating, the BitLife "find the shoes" frustration mechanic, Royal Match's redirect-then-return experiment, and the awkward truth that Whiteout Survival made only three new playables in April but still has 99% impression share on puzzle creatives.
If you make playables โ or you're trying to understand why CPI keeps climbing despite shipping more creatives โ this is the episode to bookmark.
โฑ๏ธ TIMESTAMPS
00:00 the "mum test" and recognizable formats
02:24 Welcome โ the never-ending playables debate revisited
06:15 Sensor Tower setup and April's top long-form playables
09:27 One script, 20 variations โ the production playbook
13:50 The completion-rate vs engagement-clicks tradeoff
21:00 The 75% impression share playable of April
25:48 Royal Match's redirect-then-return experiment
30:05 Whiteout Survival: 99% impression share, 3 new playables
38:24 Predictions for next month โ and the arrows trend
๐ KEY TAKEAWAYS
โ One playable script can become 20+ variations without rebuilding anything: vary the length, vary the CTA timing, vary the color scheme, vary the redirect point. Stop asking "can I make a new playable" โ ask "have I drained the variations from the playable I have."
โ Long-form is not a problem if players are engaged. John spent 9 minutes finishing a Cell Survivor playable. Ondrej spent 5 minutes on Magic Sword. Both downloaded. The frustration isn't the length โ it's getting cut off before finishing.
โ Royal Match is experimenting with letting users redirect to the store and then return to finish the playable.
โ Prediction for next month: long-form continues, puzzle format keeps dominating, arrows-themed mini-levels start appearing inside casual game playables (already showing up in Royal Kingdom), and AI playables become indistinguishable from human-made for the simpler concepts.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐๏ธ HOSTS
Matej Lanฤariฤ โ User Acquisition consultant
Ondrej Mosbergert โ Game Design + UA consultant
John Wright โ Playable Maker
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
This episode is brought to you by Potensus โ the premium ad network with direct deals to Amazon, Apple, Coca-Cola, and Vodafone (no programmatic middlemen), partnered with Playable Maker for native gaming creative formats. Head to potensus.com to get started.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
#mobilegaming #useracquisition #playables #creativestrategy #liveops #f2p
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
โ https://lancaric.me
By Lancaric.me5
33 ratings
Long-form playables aren't just back โ they're crushing it. The top playable in April hit 75% impression share. Whiteout Survival is doing it with 3 new playables a month. And the format that's winning everywhere is the one your mum would recognize.
Matej Lanฤariฤ is joined by Ondrej Monsberger and John Wright for another Playable Trends deep-dive. The crew goes through Sensor Tower's top playable creatives for April, focusing exclusively on long-form playables and what's actually driving impression share right now. The conversation covers the production trick of building one playable script and shipping 20 variations, why the "mum test" puzzle format is dominating, the BitLife "find the shoes" frustration mechanic, Royal Match's redirect-then-return experiment, and the awkward truth that Whiteout Survival made only three new playables in April but still has 99% impression share on puzzle creatives.
If you make playables โ or you're trying to understand why CPI keeps climbing despite shipping more creatives โ this is the episode to bookmark.
โฑ๏ธ TIMESTAMPS
00:00 the "mum test" and recognizable formats
02:24 Welcome โ the never-ending playables debate revisited
06:15 Sensor Tower setup and April's top long-form playables
09:27 One script, 20 variations โ the production playbook
13:50 The completion-rate vs engagement-clicks tradeoff
21:00 The 75% impression share playable of April
25:48 Royal Match's redirect-then-return experiment
30:05 Whiteout Survival: 99% impression share, 3 new playables
38:24 Predictions for next month โ and the arrows trend
๐ KEY TAKEAWAYS
โ One playable script can become 20+ variations without rebuilding anything: vary the length, vary the CTA timing, vary the color scheme, vary the redirect point. Stop asking "can I make a new playable" โ ask "have I drained the variations from the playable I have."
โ Long-form is not a problem if players are engaged. John spent 9 minutes finishing a Cell Survivor playable. Ondrej spent 5 minutes on Magic Sword. Both downloaded. The frustration isn't the length โ it's getting cut off before finishing.
โ Royal Match is experimenting with letting users redirect to the store and then return to finish the playable.
โ Prediction for next month: long-form continues, puzzle format keeps dominating, arrows-themed mini-levels start appearing inside casual game playables (already showing up in Royal Kingdom), and AI playables become indistinguishable from human-made for the simpler concepts.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐๏ธ HOSTS
Matej Lanฤariฤ โ User Acquisition consultant
Ondrej Mosbergert โ Game Design + UA consultant
John Wright โ Playable Maker
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
This episode is brought to you by Potensus โ the premium ad network with direct deals to Amazon, Apple, Coca-Cola, and Vodafone (no programmatic middlemen), partnered with Playable Maker for native gaming creative formats. Head to potensus.com to get started.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
#mobilegaming #useracquisition #playables #creativestrategy #liveops #f2p
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
โ https://lancaric.me

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