
Sign up to save your podcasts
Or


On March 29th 2001, just two days before the discontinuation of the Sega Dreamcast, SEGAGAGA was released in Japan. The game was described as a 'Sega Simulation', allowing players to take control of the company and save it from the 'evil DOGMA Corp' (aka Sony), who had 97% of the console market.
In this episode, James & Dan travel back to the 1990's and inspired by SEGAGAGA, detail their 13 point plan that could save Sega.
This is our 10th episode, and we truly appreciate and are continually humbled by the amazing support of our listeners and the community.
Thank you for tuning in, we hope you enjoy.
By The SegaGuys4.3
66 ratings
On March 29th 2001, just two days before the discontinuation of the Sega Dreamcast, SEGAGAGA was released in Japan. The game was described as a 'Sega Simulation', allowing players to take control of the company and save it from the 'evil DOGMA Corp' (aka Sony), who had 97% of the console market.
In this episode, James & Dan travel back to the 1990's and inspired by SEGAGAGA, detail their 13 point plan that could save Sega.
This is our 10th episode, and we truly appreciate and are continually humbled by the amazing support of our listeners and the community.
Thank you for tuning in, we hope you enjoy.

1,980 Listeners

1,059 Listeners

2,114 Listeners

620 Listeners

267 Listeners

383 Listeners

20 Listeners

128 Listeners

1,441 Listeners

6 Listeners

998 Listeners

31 Listeners

372 Listeners

36 Listeners

105 Listeners