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On March 29th 2001, just two days before the discontinuation of the Sega Dreamcast, SEGAGAGA was released in Japan. The game was described as a 'Sega Simulation', allowing players to take control of the company and save it from the 'evil DOGMA Corp' (aka Sony), who had 97% of the console market.
In this episode, James & Dan travel back to the 1990's and inspired by SEGAGAGA, detail their 13 point plan that could save Sega.
This is our 10th episode, and we truly appreciate and are continually humbled by the amazing support of our listeners and the community.
Thank you for tuning in, we hope you enjoy.
By The SegaGuys4.3
66 ratings
On March 29th 2001, just two days before the discontinuation of the Sega Dreamcast, SEGAGAGA was released in Japan. The game was described as a 'Sega Simulation', allowing players to take control of the company and save it from the 'evil DOGMA Corp' (aka Sony), who had 97% of the console market.
In this episode, James & Dan travel back to the 1990's and inspired by SEGAGAGA, detail their 13 point plan that could save Sega.
This is our 10th episode, and we truly appreciate and are continually humbled by the amazing support of our listeners and the community.
Thank you for tuning in, we hope you enjoy.

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