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Every new mobile game is now a copy of a copy. And that's
not a complaint — it's the strategy.
We dig through the soft launch charts to surface 15+ new games released in the last three months. Voodoo's Block Pals (which is literally just Block Jam 3D again). Moon Active's two new merge games are chasing Gossip Harbor. Spike's Hexa Out, Quick Send, and Solitaire Sort. Grand Games hiding its new Aerogem on the Zimbabwe App Store to dodge takedowns. SuperSend's template-driven creative-first approach with FROZIA and
Daily Farm Harvest Empire. Plus the bigger structural question: is Overwatch Rush actually going to make it?
The pattern is clear - 80% works, 20% iteration. Every serious studio is following the same playbook. The question is who executes it best.
⏱️ TIMESTAMPS
00:00 Cold open — merge is the new match-3
04:04 Field Day by Bitod — ex-Supercell startup goes GTA
06:15 Overwatch Rush — Blizzard's mobile play (high CPI face)
09:53 Moon Active's merge wave — Reality Bay + Family Bay
12:43 Voodoo's Block Pals + Century's DakiMage Color Puzzle
15:35 Turkish section — Rolik, Spike, Grand Games dominance
25:16 Aerogem hidden on the Zimbabwe App Store
27:00 Arrows hits 6.5M DAU — the new template everyone copies
28:38 SuperSend's creative-first templates: FROZIA, Daily Farm
— "80% works, 20% iteration" is now the default soft launch
strategy. Every game in this episode is an iteration on a
proven winner — Block Jam, Gossip Harbor, Pixel Flow,
Lesmore's Arrows, Township, Last War Creative.
— Merge is officially being treated as the new match-3. Moon
Active alone has two new merge games in soft launch.
Caveat: merge is much harder to balance and live-ops than
match-3, so most of these will fail.
— Grand Games is hiding its new game Aerogem on the Zimbabwe
App Store specifically because legal teams from incumbents
(likely MiniClip / Lesmore) don't operate there. This is
apparently a real soft launch tactic now.
— Spike has abandoned its main App Store account and is
publishing everything from a new "testing" account,
releasing Hexa Out, Quick Send, and Solitaire Sort in
rapid succession with the same template strategy.
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
By Lancaric.me5
33 ratings
Every new mobile game is now a copy of a copy. And that's
not a complaint — it's the strategy.
We dig through the soft launch charts to surface 15+ new games released in the last three months. Voodoo's Block Pals (which is literally just Block Jam 3D again). Moon Active's two new merge games are chasing Gossip Harbor. Spike's Hexa Out, Quick Send, and Solitaire Sort. Grand Games hiding its new Aerogem on the Zimbabwe App Store to dodge takedowns. SuperSend's template-driven creative-first approach with FROZIA and
Daily Farm Harvest Empire. Plus the bigger structural question: is Overwatch Rush actually going to make it?
The pattern is clear - 80% works, 20% iteration. Every serious studio is following the same playbook. The question is who executes it best.
⏱️ TIMESTAMPS
00:00 Cold open — merge is the new match-3
04:04 Field Day by Bitod — ex-Supercell startup goes GTA
06:15 Overwatch Rush — Blizzard's mobile play (high CPI face)
09:53 Moon Active's merge wave — Reality Bay + Family Bay
12:43 Voodoo's Block Pals + Century's DakiMage Color Puzzle
15:35 Turkish section — Rolik, Spike, Grand Games dominance
25:16 Aerogem hidden on the Zimbabwe App Store
27:00 Arrows hits 6.5M DAU — the new template everyone copies
28:38 SuperSend's creative-first templates: FROZIA, Daily Farm
— "80% works, 20% iteration" is now the default soft launch
strategy. Every game in this episode is an iteration on a
proven winner — Block Jam, Gossip Harbor, Pixel Flow,
Lesmore's Arrows, Township, Last War Creative.
— Merge is officially being treated as the new match-3. Moon
Active alone has two new merge games in soft launch.
Caveat: merge is much harder to balance and live-ops than
match-3, so most of these will fail.
— Grand Games is hiding its new game Aerogem on the Zimbabwe
App Store specifically because legal teams from incumbents
(likely MiniClip / Lesmore) don't operate there. This is
apparently a real soft launch tactic now.
— Spike has abandoned its main App Store account and is
publishing everything from a new "testing" account,
releasing Hexa Out, Quick Send, and Solitaire Sort in
rapid succession with the same template strategy.
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]

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