First meeting, Andrew Crag
2:17 - Short summary of experience?
3:10 - Short summary of Seedless Bloom?
6:31 - What is the main theme or idea of the project?
9:57 - What are the key mechanics?
13:08 - What lore or setting supports and reveals the logic of the mechanics?
16:20 - Notes and themes before we start?
19:17 - The History of the Hobby (50-Year Retrospective)
State of the Hobby, Patterns, and Cycles?
1:07:39 - History of time travel fiction
What experiences do you draw from other media (books, films, games) related to science fiction and time travel?
1:28:19 - What do you specifically like about the above-mentioned media?
1:46:10 - What are your main sources of inspiration?
1:50:22 - How did you get into TTRPGs?
1:54:39 - Systems played?
What were your first games like?
Experience with a larger community?
2:03:35 - Experience with specific systems?
2:06:46 - Experience with different formats?
2:08:20 - Late Period, Philosophy and Approach in TTRPGs
2:10:38 - Main interests and values — how were they found, developed, and changed from the beginning through the middle to the present?
2:15:44 - How do you approach a game, session, campaign? Do you use homebrew?
2:30:08 - Why do you consider these projects unsuccessful?
2:34:18 - Should projects appeal to everyone or to a specific niche group?
2:40:56 - Why did you choose PBTA as a system, and what is your overall attitude towards it?
What is the main theme or idea of the project?
2:58:58 - Challenges in the project?
3:01:54 - Feedback and working with the community around the project?
3:37:51 - Future development and changes to the project?
Projecting yourself and your personality onto the project, a specific game, system, mechanic, players, or situations?
3:47:30 - Key figures in the TTRPG space for you (theorists, media projects, practitioners you’ve played with)?
3:53:53 - Attitude Towards the TTRPG Community?
3:58:06 - Goals, desires, ambitions, how they've changed, fulfillment, or disappointment?
4:11:34 - What are the main reasons for stepping back, and what are the common challenges?
Reflections on the journey so far?
4:13:11 - Wrapup & Open Floor Question
4:14:57 - Neuroscientist perspective
Adaptation of different media
4:21:06 - What motivates you to work on the project, even considering your retirement from TTRPGs?
4:24:33 - After 20 years of experience in TTRPGs, what part of that experience will stay with you, and which parts will you continue to use in your life?