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We talk to Kira Snyder, computer game designer-turned-writer and now showrunner. She talks about the 'new' Hollywood and its concern for mental health and wellbeing, how working in corporate America has helped her prepare to be a showrunner and why working on Eureka was so fulfilling.
Kira talks about diversity, how failed computer games prepared her for failure in Hollywood and the importance of working on projects you really care about.
We discuss making the next project the most important, the thrill of working within sight of the Hollywood sign and looking for the good in every failure.
And Noah name drops his Hollywood life and meeting Aaron Sorkin and Quentin Tarantino on his studio's lot.
4.9
7676 ratings
We talk to Kira Snyder, computer game designer-turned-writer and now showrunner. She talks about the 'new' Hollywood and its concern for mental health and wellbeing, how working in corporate America has helped her prepare to be a showrunner and why working on Eureka was so fulfilling.
Kira talks about diversity, how failed computer games prepared her for failure in Hollywood and the importance of working on projects you really care about.
We discuss making the next project the most important, the thrill of working within sight of the Hollywood sign and looking for the good in every failure.
And Noah name drops his Hollywood life and meeting Aaron Sorkin and Quentin Tarantino on his studio's lot.
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