two & a half gamers

The 4 Generations of Rewarded Ads: Personalization + LiveOps = The Future of Offerwalls


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In this special Two and a Half Gamers episode, Matej and Felix sit down with Zino Rost van Tonningen (TyrAds) to deep dive into the history, present, and future of rewarded monetization & offerwalls.


Key insights:


History of rewarded ads:


Early “incent installs” → rank-boosting campaigns (TapJoy, FreeMyApps).


Multi-reward systems (TapJoy, IronSource, Fyber).


Misplay breakthrough: timer-based playtime rewards + personalization.


AdJoe & others scaled Misplay’s model into SDK solutions.


The shift to personalization:


Old offerwalls = one-size-fits-all.


New generation = hyper-personalized rewards per user.


Use of media source data (Google, Unity, AppLovin, etc.) to adapt rewards based on traffic quality.


Publisher perspective:


Offerwalls can contribute 5–30% of game revenue depending on genre.


Biggest impact: retaining non-payers & dolphins by giving them an alternative to IAP.


Integration fights today echo old mediation wars (bonuses, rev guarantees, exclusivity deals).


Best practices for choosing an offerwall partner:


LiveOps environment — events, hot deals, timed offers.


Transparency — explain revenue spikes/drops & media source impact.


Personalization — reward scaling, segmentation by user type & UA source.


UI/UX — aesthetics matter; no more “Windows 95” offerwalls.


Zino’s TyrAds SDK v3.0:


One-time integration, no updates needed.


Customizable design to match game branding.


Hyper-personalized rewards, dynamic leveling systems.


LiveOps events triggered per user (push, in-app messages).


Takeaway: Rewarded monetization has entered its 4th generation: hyper-personalized, data-driven, and LiveOps-powered.

https://tyrads.com/


Get our MERCH NOW: 25gamers.com/shop

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: Zino Rost van Tonningen

https://www.linkedin.com/in/rovato/

[email protected]


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to Rewarded User Acquisition

04:30 The Evolution of Rewarded Monetization

07:10 The Shift from Incentivized Installs to Quality KPIs

09:51 Innovations in Rewarded Advertising: Multi-Reward and Playtime Solutions

12:33 The Role of Personalization in Rewarded Monetization

14:56 Challenges in Current Rewarded Solutions

17:48 Evaluating Monetization Solutions: Key Considerations

20:15 The Importance of LiveOps in Engagement

23:06 Transparency and Optimization in Offer Walls

28:34 Differentiating Offer Walls for Monetization

30:44 The Importance of Data in Monetization Solutions

31:28 Personalization and User Engagement in Offer Walls

33:18 SDK Evolution: From Version 1 to Hyper-Personalization

36:14 Leveraging Machine Learning for Offer Wall Optimization

40:14 Engaging Users with LiveOps and Hot Deals

44:01 Dynamic Leveling Systems for Enhanced User Experience

46:58 Criteria for Effective Offer Wall Implementation

48:47 Revenue Impact and Client Engagement


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Zino Rost van Tonningen

CEO of TyrAds

https://www.linkedin.com/in/rovato/

[email protected]

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