Jeff and Tyler hold down the fort while Matt’s on the road, and this week they sit down with Phillip Jones of GAIM Virtual Shooting, the VR-powered shooting simulator that’s reshaping how hunters train, practice, and prepare for the field.
Phillip walks through his wild journey—from growing up in the UK on traditional driven pheasant hunts, to serving in the British military, to moving to the U.S. and helping build one of the most realistic shooting simulators on the market. The guys dig into:
How GAIM uses the Meta Quest headset to create ultra-realistic waterfowl, upland, and big-game scenarios
Why the new waterfowl VR hunt is shockingly lifelike
The massive value VR brings to new hunters, kids, and youth shooting programs
Using GAIM for off-season training, building muscle memory, and fixing bad shooting habits
Ballistics accuracy, patterning visuals, safe-shot warnings, target ID, and other tech baked into the platform
Upcoming features, multiplayer leagues, new scenarios, and the future of VR in the hunting world
Phillip also shares some phenomenal stories about driven hunts, dog work, and the surprising way VR bridges the gap between today’s tech-savvy kids and real-world hunting.
Click here to learn more about GAIM.
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