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We answer your questions! We discuss Duckstream! We read your responses! What more could you want?
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Hong Kong is revealing some deeper truths to our group of Shadowrunners, as we search for the truth about what happened to Raymond Black and try to learn what's amiss with the Walled City. We pick up in the middle section of the game, as we're taking on jobs to keep the lights on and give Auntie Cheng time to work. Shadowrun: Hong Kong continues to be a delightful short story collection of fun, tactical missions that uses its setting to great effect.
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"Don't let perfect be the enemy of the good" month continues with the slightly worse but worthy follow up to the masterpiece Shadowrun Dragonfall. We've arrived in Hong Kong at the request of our adopted father but not all is what it seems.
Please join us at patreon.com/duckfeedtv
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This week continues the Last Castoff's journey, as they continue seeking out answers for what the Changing God was up to with his resonance chamber... The one we crashed into like a big ol' meteor. We head through the Valley of Dead Heroes and the Sanctuary at Miel Avest before ending up at The Bloom, a city within a dimension-spanning organism.
We talk about the rest of the game, highlighting as many side quests as we found, and end up discussing how this game measures up to its predecessor. Is it fair to hold anything to the standard set by Planescape: Torment? Does treating that game as unassailable mean that CRPG storytelling peaked in 1999? Listen to find out!
This week's highlighted project is Coming Out With Lauren and Nicole, a podcast that hosts various LGBT+ folks to hear their coming out stories, using them as a launch pad for discussions on various related issues. Check them out!
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What is the value of one game?
There are big shoes to fill and then there are comically huge shoes that can be made into houses for little old ladies. That was the job of Tides of Numenera, an excellent short story compilation that fails to capture the emotional resonance of it's predecessor. Here us talk about the generalities and Sagus Cliffs in this episode before hitting the end game next week!
This episode is brought to you by Duckstream! duckfeed.tv/duckstream
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In this quarterly special episode, we gather up some leftover questions and topic prompts and answer them so they'll stay answered. Topics include overwhelming games, the ethics and effects of emulation, lonely games, and many, many more.
We had intended to make this month's topic VR, but instead we said almost everything we wanted to say during the Half-Life: Alyx episode. So, instead, we take even more of your questions before reading your thoughts about Deus Ex: Mankind Divided, SUPERHOT, and Half-Life: Alyx.
This episode's highlighted project is Waystar Corncob, a podcast that's about both I Think You Should Leave and Succession. And Gary was on a recent episode!
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The Watch Out For Fireballs has been silent on the topic of The Half Life for a while now but it's time to wake up and smell the ashes! (I know this is mixing vortigaunt and g-man speak, and I don't care!)
Half Life Alyx is our first major foray into VR and not likely to be our last. Alyx is a great game for this because it's dedicated to being a full franchise entry, a return to form, with few compromises. Though it's a little long and your experience will likely vary (that's the nature of VR), this game is a breath of fresh air.
Thank you Elliot!
The Watch Out For Fireballs has been silent on the topic of The Half Life for a while now but it's time to wake up and smell the ashes! (I know this is mixing vortigaunt and g-man speak, and I don't care!)
Half Life Alyx is our first major foray into VR and not likely to be our last. Alyx is a great game for this because it's dedicated to being a full franchise entry, a return to form, with few compromises. Though it's a little long and your experience will likely vary (that's the nature of VR), this game is a breath of fresh air.
Thank you Elliot!
If you want to hear the full episode, join us at patreon.com/duckfeedtv
Support Watch Out for Fireballs!
This week we sit down to talk about the most innovative shooter we've played in years. Our unnamed protagonist receives a weird program called superhot.exe, and when he launches it he connects to a very strange first person shooter where time only moves when the player moves. As we (and he) play this game, the hooks set in, and a larger conspiracy reveals itself.
SUPERHOT is a small game with a big impact, a massive indie success that takes the FPS genre and upends it by breaking it down into component parts and changing the way they move. It's absolutely worth your time. We also talk a bit about the related works SUPERHOT VR and SUPERHOT: Mind Control Delete.
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