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You wake up in a cabin and you're playing a dangerous game. Sacrifices must be made. And the only way forward is to play your cards right. That's about all we can say about Inscryption, an ambitious and wide-ranging card game by Daniel Mullins, the creator of Pony Island. If we gave too much detail right now we would spoil it, which we don't want to do, since it's a great introduction to deck building games, even if there are some... inconsistencies.
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We answer your questions, discuss GOTY discourse, read your responses to February's games and announce April's docket.
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The world's gone to shit, and the only way to stay alive is to work together. You start State of Decay playing a man named Marcus, but very quickly you gain access to a whole settlement full of simulated survivors, and are given the goal of building and stocking a home by breaking, entering, and scavenging... all while fighting off hordes of the undead. The management sim elements are a little too light, and the story is rushed and unfinished, but this is still the consummate B-game and we recommend you give it a shot.
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The world's gone to shit, and the only way to stay alive is to work together. You start State of Decay playing a man named Marcus, but very quickly you gain access to a whole settlement full of simulated survivors, and are given the goal of building and stocking a home by breaking, entering, and scavenging... all while fighting off hordes of the undead. The management sim elements are a little too light, and the story is rushed and unfinished, but this is still the consummate B-game and we recommend you give it a shot.
Thanks Abe!
Is it metal? It's metal. It's undeniably badass in a way that is extremely appealing to our skeleton loving souls. The game itself is a pretty frustrating and dated RTS but our eyes are open to the coolness of the Warhammer world.
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This game reminds me of a puzzle. About 120 of them, to be exact. You could be forgiven for thinking that Professor Layton existed before his debut game on the Nintendo DS. The whole series has such a strong aesthetic and vibe that it feels like a European cartoon that you just never heard about.
But no, this was created whole cloth as a way to adapt a series of Japanese brain teaser books into video game form. While the story beats are ludicrous, and not all of the puzzles work, it's hard to be entirely mad at this quaint and amusing DS game.
Thanks to William for executive producing this episode!
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Are games too long? 500 hours? What does that mean, Dying Light 2?
Also, we answer your questions and read your responses to January's games before announcing February's CROP.
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Charles Reed enters a waking nightmare to try and end his sleeping nightmares. That's the opening of The Sinking City, an open world detective game by Frogwares, the Sherlock Holmes people. However, this has a distinctly horrific flavor, pulling in gods and elements of the Cthulhu Mythos. But while the story and mystery are good, does the repetitive and simplistic play support it?
A huge thanks to Johnathan for sponsoring this episode!
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Charles Reed enters a waking nightmare to try and end his sleeping nightmares. That's the opening of The Sinking City, an open world detective game by Frogwares, the Sherlock Holmes people. However, this has a distinctly horrific flavor, pulling in gods and elements of the Cthulhu Mythos. But while the story and mystery are good, does the repetitive and simplistic play support it?
A huge thanks to Johnathan for sponsoring this episode!
Thank you Ryan!
Appealing to young horny gamers everywhere by putting a demon in your head that offers to suck you off if you do her evil bidding: Not that far off from the actual plot of DMoMM. Isn't that wild? This jank fest from one of our all time favorite developers is certainly a weird one, but there's charm in them thar hills. And good kicks.
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