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In lieu of a topic, we read as many of your Chuck E. Cheese memories as we can. We also do the Q&A, and read your responses to April's games.
As a reminder, the Early Release feed will be going away at the beginning of May. Keep your eye on the Patreon page for information about where to get your audio when that happens.
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Kill everyone on Reddit Island Fyrefest! Using superpowers and time travel. What a pitch!
It's no secret we're big fans of Arkane, which makes Deathloop exceedingly interesting in both it's triumphs and failures. The apotheosis of density in level design saddled with awkward invasion mechanics from Dark Souls. A timeloop element that works wonderfully in terms of narrative but hampers the pace of play. Deathloop is a game with incredibly high highs but also low lows. Take and listen and see.
This is the preview version of this episode. If you'd like to hear the entire thing, join us on Patreon! Patreon.com/duckfeedtv
Support Watch Out for Fireballs!
Kill everyone on Reddit Island Fyrefest! Using superpowers and time travel. What a pitch!
It's no secret we're big fans of Arkane, which makes Deathloop exceedingly interesting in both it's triumphs and failures. The apotheosis of density in level design saddled with awkward invasion mechanics from Dark Souls. A timeloop element that works wonderfully in terms of narrative but hampers the pace of play. Deathloop is a game with incredibly high highs but also low lows. Take and listen and see.
Gather 'round the stage birthday boys and girls! It's time for a special episode about what for some will be a fond childhood memory, and for others will be a resounding horror: Chuck E. Cheese and Showbiz Pizza. A product of the arcade boom in the late 70s, these combination pizza parlor / arcade / entertainment centers were a place where childhood could be embraced. We look at the history of the dueling companies, clown on the characters, and share our own memories of the place.
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Thank you Randall! Check out Crashcoral.com! (pw: crashcoral).
Oh, a cult simulator/management game with heavy lovecraftian elements, striking minimalist art, and a roguelike structure. Did someone leave this under a box with a stick tied to a string, trying to trap both Gary and Kole?
Not so fast. The Shrouded Isle has some potential and some genuinely good aesthetics, but the game is so barebones and numbers based as to pose an existential question: how much flavor, depth, and context do games actually need to be successful?
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This week we talk about a new spectrum on which we can analyze games: is it prescriptive, or is it permissive? Does it force you to conform to its demands, or does it say "yes" to the way you try to meet its challenges? This has been bubbling up for a while, and it was satisfying to talk about it.
We also answer your questions and read your responses to March's games.
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TEENS! TEENS! TEENS!
No, it's not some sort of horrible chant, it's what we're killin. Hop in.
Until Dawn showed how you can take steady principles of narrative adventure games such as The Walking Dead, or, shudder, Indigo Prophecy, and evolve them into something new and fun on its own. Very fun performances, a twisty plot, and appropriate interactivity make this one of, if not the, best "interactive movie" in games. Give it a listen!
Thank you to Dr. When!
Support Watch Out for Fireballs!
TEENS! TEENS! TEENS!
No, it's not some sort of horrible chant, it's what we're killin. Hop in.
Until Dawn showed how you can take steady principles of narrative adventure games such as The Walking Dead, or, shudder, Indigo Prophecy, and evolve them into something new and fun on its own. Very fun performances, a twisty plot, and appropriate interactivity make this one of, if not the, best "interactive movie" in games. Give it a listen!
Thank you to Dr. When!
Quest Questingson conquers all of the continents of Continentia in this foundational strategy game. The king's sceptre has gone missing, and as a result both he and the kingdom itself are falling into ruin. It's up to you to track down all of the villains who conspired to steal the sceptre, recover the artifact itself, and save the day. This is a very basic strategy game, which is reflective of the time that it came out, but there are charms to its gameplay loop, and you can't help but smile at all of the Monster Dance Parties you destroy.
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Nintendo is a company that is sometimes too in love with it's own history. But sometimes, that love bears beautiful results. This creative lil nugget functions as a reader's digest version of some of the best games on the NES, as well as a fun meta toy, where elements are mixed and matched. Underrated gem!
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