Watch Out for Fireballs!

Watch Out for Fireballs!

By Duckfeed.tvLeisureVideo Games
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  • Typical duration

    113 min

    per episode

Based on Podcast App listening data

Watch Out for Fireballs! episodes

  • WOFF 364 Preview: Control

    Jesse Faden has walked a rough road, one that leads up to the door of a secret government agency headquartered in a building that not everyone can see. It's the Federal Bureau of Control, they may have her brother held captive, and they are definitely overrun by a malignant interdimensional force.

    This feels like a culmination of a lot of what Remedy has been working toward, and they achieved it by working against their strengths. Instead of a cinematic, on-rails narrative, Control lives in the details of its world and the SCP-like phenomena that fill it. And the combat isn't half bad... but it does wear out its welcome pretty fast.

    Big thanks to Noel for executive producing this episode!

    Also, check out this week's highlighted creation, An Ode to the End a podcast series of short transmissions from a number of possible apocalypses.

    This is a preview of the full episode. You can hear the whole thing by becoming a Patron!

    Support Watch Out for Fireballs!

    1 hr
  • Watch Out for Fireballs! 363: Castlevania II: Simon's Quest

    It's impossible to talk about some games objectively. Castlevania 2 has a lot of problems but unbeatable atmosphere for the NES, and the best soundtrack in the series (fight me), makes that go down oh so smooth. Let's get to collectin' ribs!

    We'd also like to direct your attention to the Totally Trans Podcast Network which is an ongoing podcast about the search for the trans media canon.

    Support Watch Out for Fireballs!

    1 hr 40 min
  • Watch Out for Fireballs! 362: Children of Morta

    In the end, it was a story about family. In the beginning, too. It was really all a story about family. Children of Morta was made as an attempt to marry a roguelike game structure to a fixed, detailed story... and it works. The Bergsons are a tight-knit family who live in the shadow of Mount Morta, and they are charged with being Guardians of all the land. When Corruption starts appearing, everyone in the clan pitches in, with most venturing down into the tunnels and town to stop the crisis.

    The individual characters all have their own gimmicks, and while some work better for us than others, we appreciate their presence. But for as much as we like the broad strokes of the concept, the crowd control action RPG gameplay lands a little flat for us. But it might work for you!

    Big thanks to this episodes executive producer Julia for getting us to play this neat little game.

    This episode is also our first whack at promoting smaller projects from diverse listeners. So check out Teo and the Cosmic Neighborhood, a Brazillian brother and sister pop band with influences from bossa nova and video game music. Check out their sweet animated music videos on their YouTube page.

    Support Watch Out for Fireballs!

    2 hr 1 min
  • Watch Out for Fireballs! Dispatch: Editing

    Do games stand up to editing the same way other works do? How is editing used in games? Could they stand more editing? The obvious Duckfeed answer is "yeah." Hear us explain why! And answer your questions, read your responses to June's games, and generally goof it up.

    Support Watch Out for Fireballs!

    1 hr 51 min
  • [PREVIEW] Watch Out for Fireballs! 361: Vampyr (Premium)

    We knew right after its release that Vampyr would be a WOFF! game. An RPG that cites Bloodlines as an inspiration, made by a smaller studio, with a great premise and very high highs that are unfortunately compromised by some very low lows. This bore out on our playthrough for the show. Jonathan Reid, the only vampire doctor in fiction, sets out to try and stop a horrifying epidemic in 1918 London, and learns that the disease is intricately related to the vampiric underground in the city. We don't end up loving the game, but we admire it.

    Thanks so much to Jack for executive producing this episode!

    1 hr 4 min
  • WOFF 361 Preview: Vampyr

    We knew right after its release that Vampyr would be a WOFF! game. An RPG that cites Bloodlines as an inspiration, made by a smaller studio, with a great premise and very high highs that are unfortunately compromised by some very low lows. This bore out on our playthrough for the show. Jonathan Reid, the only vampire doctor in fiction, sets out to try and stop a horrifying epidemic in 1918 London, and learns that the disease is intricately related to the vampiric underground in the city. We don't end up loving the game, but we admire it.

    Thanks so much to Jack for executive producing this episode!

    This is a sample of the full episode. To hear the entire thing, become a Patron!

    Support Watch Out for Fireballs!

    1 hr 4 min
  • Watch Out for Fireballs! 360: Another World / Out of This World

    If you have even a mild interest in old games, your critical acumen will always be caught up in the tension between historical import and modern playability. Few games stress that dissonance more than Another World, which combines an unbeatable atmosphere and tremendous influence with some very outmoded game design. Is it worth taking the plunge? Listen in, buddy!

    Support Watch Out for Fireballs!

    1 hr 39 min
  • Watch Out for Fireballs! 359: Terranigma

    The world is waiting to be reborn, and it's waiting for you. Terranigma is probably Quintet's grandest statement on its pet themes... an action RPG that purports to be about the duality of creation and destruction. Over the course of a playthrough you raise the continents, restore the wildlife, bring humanity to its highest peak, and break the cycle of fate to stop its ultimate destruction.

    Is the game perfect? Not hardly. But it's got a unique tone and it improves on its predecessors' combat enough to make it one of the best SNES games out there.

    Big thanks to Hello for executive producing this episode, and happy birthday to Séan!

    Support Watch Out for Fireballs!

    3 hr 45 min
  • Watch Out for Fireballs! 358: The Incredible Hulk: Ultimate Destruction

    Sometimes you just want to pick up an entire tanker truck and surf on it into a bunch of SWAT team guys, then rip a car in half and pound a tank with it, you know? This early high point in the sketchy history of Super Hero games isn't without its flaws (most of its flaws start with "M" and rhyme with missile) but it's got a lot to love about it too. Join us as we return to the era where holding R1 to run made sense.

    Support Watch Out for Fireballs!

    2 hr 24 min

About Watch Out for Fireballs!

From the publisher's feed

Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv!

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