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Kole and Gary answer your prompts and questions, read your responses to June's games, and discuss the menace of solved meta and how it keeps us away from multiplayer gaming.
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Before they became all the rage in the indie space, you headed to the DS if you wanted to play a Metroidvania game. Konami eventually lost interest in making them, but before they did, they gave us one of our favorite entries in the series: Order of Ecclesia. It bucks the trends of previous games inspired by Symphony of the Night and focuses on tough but fair combat and a very expressive Glyph spell system. Is it for everyone? Probably not. But we hope this episode makes a case for why it might be for you.
Hear the whole thing by backing us on Patreon!
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This premium WOFF! looks at the strangest of the DS Castlevania games.
Before they became all the rage in the indie space, you headed to the DS if you wanted to play a Metroidvania game. Konami eventually lost interest in making them, but before they did, they gave us one of our favorite entries in the series: Order of Ecclesia. It bucks the trends of previous games inspired by Symphony of the Night and focuses on tough but fair combat and a very expressive Glyph spell system. Is it for everyone? Probably not. But we hope this episode makes a case for why it might be for you.
Thank you SindrElf!
Gary and Kole take a stilted perspective walk down memory lane, towards the camera for some reason.
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The Longest Journey was one of the earliest games we covered for this show, way back in the winter of 2011. We'd intended to hit up its sequel, Dreamfall, because we heard good things. Now, finally, we've gotten around to playing it and... we're not impressed. The game's very strong opening gives way to a muddled story, and the shift away from a more standard point and click adventure game toward a 3D action adventure scheme does not serve it well. So, this one turns into kind of a dunkfest.
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Kole and Gary answer your questions, discuss when it's appropriate to take control away from the player, and read your responses to May's games. Also, we announce June's lineup at the end!
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This month's premium episode is Capcom's action-heavy followup to the Resident Evil 2 Remake, their update to Resident Evil 3: Nemesis. It tells a similar story to the original, but streamlines everything to heighten the intensity of the fights. This process absolutely strips away a lot of what was special about the original, which it was rightly criticized for, but it's impossible to say it's not fun.
This is a preview of May's premium episode, and it contains the first hour or so where we cover the game's generalities. To hear the whole thing, back us on Patreon!
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Welcome back to Raccoon City.
This month's premium episode is Capcom's action-heavy followup to the Resident Evil 2 Remake, their update to Resident Evil 3: Nemesis. It tells a similar story to the original, but streamlines everything to heighten the intensity of the fights. This process absolutely strips away a lot of what was special about the original, which it was rightly criticized for, but it's impossible to say it's not fun.
Special thanks to Neasa!
Kole and Gary surmount one of the most critically acclaimed indies in recent memory. This masocore platformer has tons of heart, some hidden, and extremely precise gamefeel that make it two great tastes. Do they taste great together? Find out.
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We're over the moon about this strange detective game set in an alternate history version of the late 90s internet. You're an Enforcer for a corrupt company, browsing the poorly made homepages of netizens looking for violations of the law, and trying to avert a cyberdisaster. This is a very clever investigation game with an amazing look and sound, and it shows a lot of affection for a time period that's nostalgic for a lot of us.
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