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Big thanks to Moonborne! Though it has some early installment clunk, it's not that often that we get to play what is arguably (please don't argue with us) the first of a genre. Does it hold up? Does the devil cry? Does Dante get to 2nd base with someone who looks like his mom? Find out!
Note, this is our preview episode for the month. To hear the whole thing, and a bunch of other stuff, join us at patreon.com/duckfeedtv
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Big thanks to Moonborne! Though it has some early installment clunk, it's not that often that we get to play what is arguably (please don't argue with us) the first of a genre. Does it hold up? Does the devil cry? Does Dante get to 2nd base with someone who looks like his mom? Find out!
This is the second and final part of our Disco Elysium coverage, picking up roughly with day two of the investigation and going full-tilt into learning not just the cause of the murder, but also what's really happening in this world politically, spiritually, and emotionally. I don't want to spend a lot of time heaping sugar on the game in this post, because we do a lot of that in the episode, but it can't be overstated how special this game is.
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Big ups to Jack for sponsoring this episode!
A monumental WRPG that rocketed its way up our personal charts to the WOFF Pantheon, Disco Elysium is inspired by all the best video games and still ends up being unique. Hear us discuss generalities and day one here.
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This week, we talk about escapism, and how turning to games to distract from the real world is sometimes healthy and necessary. We also answer your questions and prompts, and read your responses to July's games: Hitman 2, Tactics Ogre: Let Us Cling Together, and Mario Golf: Advance Tour.
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This weirdo episode talks about a smattering of old and new golf games. The full episode then goes onto discuss Mario Golf Advance Tour. Join us on patreon to hear the whole shebang!
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This is the second part, and conclusion, of our Tactics Ogre coverage, where we talk about the Law and Chaos routes of Chapters 2, 3, and 4. Denam is in a precarious place, forced to make morally compromising choices in the heart of a civil war with very high personal stakes. As those closest to him abandon him and the major power players hunt him down, he must find a way to unite the continent and address the bigger threat posed by the Dark Knights of Lodis.
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This weirdo episode talks about a smattering of old and new golf games before diving deep into Camelot's regrettably written but still fun Mario Golf Advance Tour.
This wildly ambitious port of a wildly ambitious SNES game features a lot of our favorite concepts and creators. Can it stand up to the gigantic shadow cast by Final Fantasy Tactics?
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This episode takes us back into the tangled, bloody, and hilarious world of Agent 47. While HItman 2 could be called a mission pack or an expansion pack, we don't think there's anything wrong with that. The fundamental play has not changed, outside of a handful of features and adjustments. What has changed is the size, density, and quality of the levels. Hitman 2 is a veteran studio at the height of their powers, and we're so happy to share this little love-fest with you.
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