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This week, we continue our coverage of Dragon Age 2 by moving on to Chapter 2. Hawke and company have hit it big after three years of living in Kirkwall, but the city's problems are only getting worse. We spend this chapter navigating a difficult political and ethical conflict with the Qunari, whose presence is causing even more unrest than Kirkwall is used to.
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Our love for the outliers in big games series continues with this look at Dragon Age 2. Changing the scope from Dragon Age 1 was a gamble that paid off, among some others that did not. Kole and Gary discuss generalities and Act 1 of this underrated game.
Thanks to Mitch!
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On this month's Dispatch episode, we talk about Spoilers. Why don't they bother us? What benefit scan strategically spoiling things for yourself bring? What's a sensible spoiler policy for podcasts like ours?
We also answer your questions, read your responses to No One Lives Forever, Uncharted Waters 2: New Horizons, and Marathon 2: Durandal.
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What was Bungie up to before they bounced back with Halo? Marathon, another sci-fi shooter that was a foundational game for Macintosh gamers. Its graphics were well ahead of the times, and the story is intricate even by today's standards... but we find it a little tough to swallow, given how the antiquated level and encounter design makes the game a bit of a struggle to play.
This episode is a preview of a premium release. You can hear the whole thing by backing us at Patreon.
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Before they hit it big with Halo, Bungie was a favorite studio for many Macintosh people because of the Marathon series. With graphics that were ahead of their time, fun and inventive multiplayer modes, and (most importantly) an intricate and sprawling story, there was a lot to like. But when played today, do its wide open and aimless levels invite wonder or frustration?
Thanks David!
This goofy episode on this ambitious, but somewhat tedious, SNES era simulation game was a balm to record on election day, and we hope it's a balm for you to hear. Follow Joao as he travels from Ibiza to Allentown in search of Atlantis.
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Cate Archer is the grooviest spy that ever was, and she's on a mission to save the world from H.A.R.M. and their burping biological billionaire bombs. This cinematic first person shooter was ahead of its time, with snappy writing, intricate levels, and satisfying shooting. The only thing getting in the way is bad, punishing stealth. But for a game released in 2000, this is really impressive and worth checking out.
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In this episode, we answer your questions, discuss what makes a good mobile game, read your responses to October's games and announce what we're covering in December.
Please note, there are a couple of audio issues, which are disclaimed at the beginning of the episode.
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Doom 3 was a controversial game, but its only real sin is not being Doom 2 or Doom 2016. Released in 2004 and coinciding with an identity crisis at id Software, this is a retelling of the original Doom story, but with very different gameplay. It more closely resembles the spectacle corridor shooters that were popular at the time, inspired by the success of Half-Life. It's dark and spooky. The pace is more deliberate. These are all problems if what you want is the kind of twitch action you'd find in earlier shooters... but we think Doom 3, warts and all, is worthy of attention.
This is a preview of our premium episode for this month. To hear the full episode, back us on Patreon!
Support Watch Out for Fireballs!
Doom 3 was a controversial game, but its only real sin is not being Doom 2 or Doom 2016. Released in 2004 and coinciding with an identity crisis at id Software, this is a retelling of the original Doom story, but with very different gameplay. It more closely resembles the spectacle corridor shooters that were popular at the time, inspired by the success of Half-Life. It's dark and spooky. The pace is more deliberate. These are all problems if what you want is the kind of twitch action you'd find in earlier shooters... but we think Doom 3, warts and all, is worthy of attention.
EDIT: I forgot to include a special remix of our theme song, provided by Gwen May!
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