Wookash Podcast

Wookash Podcast

By Łukasz ŚcigaTechnology
Download on the App Store

Wookash Podcast episodes

  • How Terraformers were made - strategy game with roguelike elements

    This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers!
    Terraformers on Steam!
    https://store.steampowered.com/app/1244800/Terraformers/
    Goblinz Studio Publisher:
    https://goblinzstudio.com/game/terraformers/
    Asteroid Lab:
    https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 13 min
  • HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
    This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
    - Global Illumination for all Graphics Cards
    - How compiler-assembly-hack powers their Scripting setup
    Learn more about Flax:
    https://flaxengine.com/
    Flax Source Code:
    https://github.com/FlaxEngine
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    16 min
  • HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
    This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
    - Global Illumination for all Graphics Cards
    - How compiler-assembly-hack powers their Scripting setup
    Learn more about Flax:
    https://flaxengine.com/
    Flax Source Code:
    https://github.com/FlaxEngine
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    16 min
  • How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
    This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
    - Global Illumination for all Graphics Cards
    - How compiler-assembly-hack powers their Scripting setup
    Learn more about Flax:
    https://flaxengine.com/
    Flax Source Code:
    https://github.com/FlaxEngine
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    1 hr 22 min
  • Ali Motisi behind Full Void on how it's done in custom engine in C

    Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!

    Check out Full Void on Steam!
    https://store.steampowered.com/app/1859580/Full_Void/
    Out Of The Bit Studio Website:
    https://www.outofthebit.com/
    Twitter: https://twitter.com/outofthebit
    Instagram: https://www.instagram.com/outofthebit/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 24 min
  • Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 7 min
  • On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    This time I'm joined by  @tedbendixson  who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today!

    Episode links:
    Mooselutions on Steam:
    Ted YouTube Channel

    Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s

    The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 34 min
  • Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game.

    You can buy Kevin's game Helvetii on Steam!
    https://store.steampowered.com/app/1094590/Helvetii/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 29 min
  • Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).

    Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/
    Follow Oriol:
    Blog: https://oriolcosp.com/
    Discord: https://discord.gg/VeDmFJZrR9
    Twitter: https://twitter.com/oriol_cosp
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 23 min
  • ISO C++ committee member speaks on game programming, C++ direction and more!

    I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.

    In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
    Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/
    Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
    00:00 Introduction
    00:49 Guy's history in the industry
    34:22 Into C++
    37:38 CPP2 AKA cppfront
    48:51 How ISO C++ committee operates
    1:14:47 Memory management in games
    1:32:11 Disk IO in games
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 43 min

About Wookash Podcast

From the publisher's feed

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

More shows like Wookash Podcast

Software Engineering Radio - the podcast for professional software developers by team@se-radio.net (SE-Radio Team)

Software Engineering Radio - the podcast for professional software developers

275 Listeners

The Changelog: Software Development, Open Source by Changelog Media

The Changelog: Software Development, Open Source

288 Listeners

Software Engineering Daily by Software Engineering Daily

Software Engineering Daily

623 Listeners

LINUX Unplugged by Jupiter Broadcasting

LINUX Unplugged

275 Listeners

Talk Python To Me by Michael Kennedy

Talk Python To Me

582 Listeners

Syntax - Tasty Web Development Treats by Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers

Syntax - Tasty Web Development Treats

987 Listeners

CoRecursive: Coding Stories by Adam Gordon Bell - Software Developer

CoRecursive: Coding Stories

188 Listeners

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas by Sean Carroll

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

4,168 Listeners

Machine Learning Street Talk (MLST) by Machine Learning Street Talk (MLST)

Machine Learning Street Talk (MLST)

97 Listeners

Dwarkesh Podcast by Dwarkesh Patel

Dwarkesh Podcast

553 Listeners

Hard Fork by The New York Times

Hard Fork

5,566 Listeners

Oxide and Friends by Oxide Computer Company

Oxide and Friends

66 Listeners

Complex Systems with Patrick McKenzie (patio11) by Patrick McKenzie

Complex Systems with Patrick McKenzie (patio11)

142 Listeners

The Pragmatic Engineer by Gergely Orosz

The Pragmatic Engineer

74 Listeners

The Marginal Revolution Podcast by Mercatus Center at George Mason University

The Marginal Revolution Podcast

89 Listeners