Wookash Podcast

Wookash Podcast

By Łukasz ŚcigaTechnology
Download on the App Store

Wookash Podcast episodes

  • The first game to use blockchain right? | Design of Providence

    This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on  @playprovidence  at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us!

    Providence Website: https://playprovidence.io/
    Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh
    Game Engineering Podcast:
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    X: https://x.com/g_engineering_

    1 hr 2 min
  • How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

    This time I'm joined by Maria Aloupi from ⁠ @beyondthosehillsgames ⁠ and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!).

    Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/
    [ DEMO AVAILABLE :) ]
    Website: https://beyondthosehills.com/
    Discord: https://beyondthosehills.com/discord
    X: https://x.com/beyond_hills
    Game Engineering Podcast:
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    X: https://x.com/g_engineering_

    49 min
  • Making difficulty fun in tactical shooter - Shardpunk

    I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly!

    Steam Shardpunk:
    https://store.steampowered.com/app/1183800/Shardpunk/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 27 min
  • Principal Lighting Artist on how to make stunning scenes! - Maria Yue

    Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it!

    Maria Yue:
    Artstation: https://www.artstation.com/xiaowantou
    Website: https://mariayue.com/
    Instagram: https://www.instagram.com/mariayue_light/
    Linkedin: https://www.linkedin.com/in/mariayue
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    0:00:00 Intro
    0:02:23 Education in photography & fine arts, game credits breakthrough
    0:44:51 Showcase of Maria's method
    1:25:37 Outro

    1 hr 29 min
  • Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

    This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio  Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.

    Brotherhood games website: https://thebrotherhoodgames.com/
    [[ SIGN UP FOR THEIR NEWSLETTER! ]]
    Steam:
    Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/
    Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
    Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
    Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    0:00:00 Intro
    0:01:34 Launching studio & making Stasis
    0:21:58 making Cayne & reusing software
    0:35:31 making Beautiful Desolation
    0:45:09 Stasis: Bone Totem overview & beginnings
    0:58:51 Horror & Gore of Stasis: Bone Totem
    1:08:49 Character design & super-toy bear Moses
    1:20:15 Creating Narrative & Story
    1:32:13 Puzzles, Navigation & Steam reviews
    1:56:59 Localization & how to do it properly
    1:58:21 Phenomenal writing by Jack Barton Mitchell
    2:09:28 Marketing horror games
    2:28:10 Piracy & message to pirates
    2:37:35 Goodbyes

    2 hr 38 min
  • How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

    Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex)

    This discussion includes a live demo of DragonRuby and its powers!
    Amir Rajan:
    DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk
    Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator
    Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development
    RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 37 min
  • Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

    This time I'm joined by Nils Slijkerman who is, with Ewoud

    van der Werf, developing a game SCHiM which releases on 18th July!

    It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun!


    SCHiM Game!

    https://schimgame.com/

    https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html

    https://store.steampowered.com/app/1519710/SCHiM/

    https://www.playstation.com/en-us/games/schim/


    SCHiM social!

    https://discord.com/invite/c8UFXDw

    https://x.com/Ewoud3D

    https://x.com/NilsSlijkerman


    Game Engineering Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    55 min
  • Game design principles in the Case of the Golden Idol - Andrejs Klavins

    I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds!

    The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/
    The Rise of the Golden Idol on Steam:
    https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/
    Color Gray Games:
    https://x.com/colorgray7
    https://discord.com/invite/7EPWUg73Ma
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 11 min
  • Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

    Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode!
    Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!)
    https://store.steampowered.com/app/1281490/The_Night_is_Grey/
    https://whalestork.com/
    https://twitter.com/WhalestorkGames
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 3 min
  • Thronefall developer Paul talks about design, art & rendering!

    This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff!

    Steam EA Thronefall:
    https://store.steampowered.com/app/2239150/Thronefall/
    Grizzly Games:
     @grizzlygamesdev 
    https://twitter.com/_grizzlygames
    https://discord.com/invite/KYWRumnUtW
    Devs:
    https://twitter.com/paul_schnepf
     @JonasTyroller 
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    52 min

About Wookash Podcast

From the publisher's feed

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

More shows like Wookash Podcast

Software Engineering Radio - the podcast for professional software developers by team@se-radio.net (SE-Radio Team)

Software Engineering Radio - the podcast for professional software developers

275 Listeners

The Changelog: Software Development, Open Source by Changelog Media

The Changelog: Software Development, Open Source

288 Listeners

Software Engineering Daily by Software Engineering Daily

Software Engineering Daily

623 Listeners

LINUX Unplugged by Jupiter Broadcasting

LINUX Unplugged

275 Listeners

Talk Python To Me by Michael Kennedy

Talk Python To Me

582 Listeners

Syntax - Tasty Web Development Treats by Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers

Syntax - Tasty Web Development Treats

987 Listeners

CoRecursive: Coding Stories by Adam Gordon Bell - Software Developer

CoRecursive: Coding Stories

188 Listeners

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas by Sean Carroll

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

4,168 Listeners

Machine Learning Street Talk (MLST) by Machine Learning Street Talk (MLST)

Machine Learning Street Talk (MLST)

97 Listeners

Dwarkesh Podcast by Dwarkesh Patel

Dwarkesh Podcast

553 Listeners

Hard Fork by The New York Times

Hard Fork

5,566 Listeners

Oxide and Friends by Oxide Computer Company

Oxide and Friends

66 Listeners

Complex Systems with Patrick McKenzie (patio11) by Patrick McKenzie

Complex Systems with Patrick McKenzie (patio11)

142 Listeners

The Pragmatic Engineer by Gergely Orosz

The Pragmatic Engineer

74 Listeners

The Marginal Revolution Podcast by Mercatus Center at George Mason University

The Marginal Revolution Podcast

89 Listeners