Wookash Podcast

Wookash Podcast

By Łukasz ŚcigaTechnology
Download on the App Store

Wookash Podcast episodes

  • Make it fantastical! - the man behind the Talos Principle 2 environment

    I was honored to host Tomislav who worked on my beloved Talos Principle!
    He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast!
    Find Talos Principle 2 on Steam!
    https://store.steampowered.com/app/835960/The_Talos_Principle_2/
    Look out for future developments of Croteam here:
    https://www.croteam.com/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 33 min
  • The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!

    Find Tin Hearts on every platform, including VR!
    Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
    GOG: https://www.gog.com/en/game/tin_hearts
    Or find your platform here: https://wiredproductions.com/games/tin-hearts/
    Follow Rogue Sun future developments:
    https://www.roguesun.com/
    Discord: https://discord.com/invite/QXUn6MT
    Twitter: https://twitter.com/RogueSunGames
    Facebook: https://www.facebook.com/RogueSunGames/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 21 min
  • Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :)
    Find Tin Hearts on every platform, including VR!
    Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
    GOG: https://www.gog.com/en/game/tin_hearts
    Or find your platform here: https://wiredproductions.com/games/tin-hearts/
    Follow Rogue Sun future developments:
    https://www.roguesun.com/
    Discord: https://discord.com/invite/QXUn6MT
    Twitter: https://twitter.com/RogueSunGames
    Facebook: https://www.facebook.com/RogueSunGames/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 46 min
  • How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch!


    Follow Elypso Engine development here:

    https://www.youtube.com/@Greenlaser

    Game Engineering Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss


    37 min
  • Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference!

    Connect & find out more about his games and his work!
    Elias website: https://eliasfarhan.ch
    Team KwaKwa website: https://team-kwakwa.com
    Team KwaKwa youtube channel for the RGB talks: https://www.youtube.com/@teamkwakwa954
    RGB conf website: https://rgbconf.ch
    Current game-in-progress https://soupraiders.com/
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 54 min
  • What you want to optimize is server CPU time - Providence

    Learn more about Providence on https://playprovidence.io!

    Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits!
    Join the booming community on Providence Discord! https://discord.com/invite/9mxcWFfzXh
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 26 min
  • Let the artstyle drive the gameplay - Echo of the Waves

    Wishlist Echo of the Waves here!
    Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay!
    Check out their website!
    Game Engineering Podcast
    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    56 min
  • Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Welcome to the opening episode of the Game Engineering Podcast!

    In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum.

    Download the game on Google Play here!

    Game Engineering Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    1 hr 26 min

About Wookash Podcast

From the publisher's feed

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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