
Sign up to save your podcasts
Or


In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.
00:40 Characteristics of Top Performing Teams
04:31 Prototyping Process and Metrics
22:03 Soft Launch and Monetization
25:31 Shift from Ads to In-App Purchases
28:17 Scaling Game Development Teams
31:49 Structuring Partnerships with Developers
40:53 Common Mistakes in Game Development
46:39 Breaking into Voodoo's Ecosystem
48:48 Conclusion and Future Goals
By Deconstructor of Fun4.4
100100 ratings
In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.
00:40 Characteristics of Top Performing Teams
04:31 Prototyping Process and Metrics
22:03 Soft Launch and Monetization
25:31 Shift from Ads to In-App Purchases
28:17 Scaling Game Development Teams
31:49 Structuring Partnerships with Developers
40:53 Common Mistakes in Game Development
46:39 Breaking into Voodoo's Ecosystem
48:48 Conclusion and Future Goals

537 Listeners

1,090 Listeners

940 Listeners

226 Listeners

9,920 Listeners

514 Listeners

8 Listeners

205 Listeners

127 Listeners

131 Listeners

466 Listeners

7 Listeners

44 Listeners

45 Listeners

31 Listeners