LessWrong (30+ Karma)

“Balancing Games” by jefftk


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When I play an N-player game I want everyone to both:

  • Try to win
  • Win about 1/N of the time
  • With many games and groups of participants these are in conflict: if I
    play bridge against my kids I'm going to win all the time, but I'm not
    very good at the game so if I play against people who are serious
    about it I'm going to lose ~all the time.

    One way some games handle this is by including a lot of luck. The
    more random the outcomes are, the more you'll approach 1/N regardless
    of player skill. Kid games where you make no choices, like
    Candyland
    or War, take this to the extreme.

    Instead, I think handicapping is
    a much better approach. For example in Go the weaker player [...]

    ---

    First published:

    February 24th, 2024

    Source:

    https://www.lesswrong.com/posts/gsRS4pjLsAJ6jgf3E/balancing-games

    ---

    Narrated by TYPE III AUDIO.

    ...more
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